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View Poll Results: Do you like AA points? | |||
Yes, I think AAs are fantastic! | 169 | 42.25% | |
I think AAs are pretty good. | 89 | 22.25% | |
I'm undecided. | 22 | 5.50% | |
I don't really like AAs. | 48 | 12.00% | |
AA POINTS ARE HITLER! | 72 | 18.00% | |
Voters: 400. You may not vote on this poll |
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#71
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AAs are a way to provide new content, without actually adding new content. They're basically the option to gain something measurable from spending 4 hours in a group somewhere. | |||
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#72
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I play here because I don't want to grind AA's on EQlive, grind tomes on SoD, or grind emblems in WoW. If you don't like the content given, and are bored, find something else to do. But don't fuck up a good server with AA's and custom content.
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Last edited by Absentia; 09-18-2010 at 12:24 PM..
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#73
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only if there is an AA cap, more so that characters and specialize their class, tank or dps for example. No AA that can totally change the character or add massive change!
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#74
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It'd unbalance the game to introduce AA's that give rogues more damage. But if they were given AAs like SoS, increased illusions, better pickpocketing, better bind wound. Stuff that will never ever be required, but gives the option to stay on the server and still group once you hit 50. | |||
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#75
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I'm all for AAs as long as you cap them. As people have said numerous times - the way the AA system was on Live - all classes were still the same - it just took longer for some to reach that goal than others.
For example - You can only spend 3 General AAs - It's still going to create some cookie cutter classes, but I think by limiting the number of AAs you CAN have - it will create more diversity than on Live. Also some would need to be removed - ie Manaburn/Nexus Gate for example. I mean if you think about it - even with gear - there's still a lot of "cookie cutter" choices out there....GEBS, Staff of the Wheel (Blue Crystal Staff), for WIZ etc....everyone pretty much agrees those are the best in slot. You can't change that. All AAs would do really is give people capped on levels something to do for a little while longer, just prolonging the "damn I'm bored" part a little longer. But I think it's worth looking into becuz they were an exciting aspect to the game in many ways. | ||
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#76
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How about a druid that wants to specialize in healing and buffs for raiding purposes, versus an alt druid that wants to specialize in nuking and dots. Or a shaman that wants to specialize in melee and general soloing survivability. Hell even a cleric could specialize in being more deadly versus undead. I can totally see the charm in being able to make a battle wizard to play around with versus just haveing a raid wizard that stands up, nukes and sits back down. Lets not forget tradeskill alts or alts that are just made to farm shit. The option to specialize these characters for the purposes they were made for is a boon. Not every person playing the game plays to raid. And even those that do make alts for fun. The option for variety is not a bad thing. Nobody is forcing a warrior to specialize in DPS versus tanking skills. It's a hypothetical conversation anyway since we won't ever see AA's on this server. If I were playing on live today and had 7+ years worth of characters however, I would be bummed if every class I rolled up would simply end up like a carbon copy of every other character of that class ever made. | |||
Last edited by guineapig; 09-18-2010 at 03:01 PM..
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#77
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Everyone knows that in MMOs classes that can do 50% of one thing and 50% of another completely blow compared to classes that focus on only a few main jobs. Look at Druids and Rangers for a good example. To the AA cap people: All this would do is ensure that x% of the available AAs were never purchased by anyone, ever. X depending on how large the AA cap was. People seem to think that the original AA system is hardcore gamer-centric, but an "AA specialization system" would cater even more to the spreadsheet parsing minmaxers. At least the current way avoids people choosing a path that seems "fun" and totally fucking their toon up without the player knowing. | ||||
Last edited by Reiker; 09-18-2010 at 04:28 PM..
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#78
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AAs will keep this game afloat after the velious content is done with. But i'm not sure how they'd implement them, since it would make velious raids a joke.
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#79
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If we implemented the same AAs that were used in live where they would add to a class's damage, survivability, or utility then YES. It would make previous content a joke. However, why not add custom AAs that do none of these? Rather than Rogue AAs increasing Rogue damage, allow the Rogue to accumulate AAs that reduce exp loss on death, good consumption, illusion duration, and underwater breath duration. Those were just some examples, but I'd like to see custom AAs that bring back a reason to play the class (any class) once you hit 50. | |||
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#80
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custom AAs will take a lot of work+will cause more problems then what they are worth, imo. Bad idea. | |||
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