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  #11  
Old 11-18-2009, 11:35 AM
Wenai Wenai is offline
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Quote:
Originally Posted by Halladar [You must be logged in to view images. Log in or Register.]
I just don't get it. I really don't.
It was a mechanic that was part of the game for a very long time. The original idea was that they had the benefits of being both a melee and a spell caster. Even though they don't really excel in either field, that is the way it was done. This is something that we have carried over. to Stay.
  #12  
Old 11-18-2009, 12:15 PM
Halladar Halladar is offline
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What exactly do you dev types want talked about here?

I doubt I'll post much, but if I do I confine it to what you want.

So exactly what kind of feedback are you looking for?

You don't want to hear about class balance, experience penalties, bind locations, favoritism, sol ro quests, planes, mayong mistmoore, melee problems, etc.

So what are you guys looking for? I'm not good at it but I could write some ghoulbane porn.
  #13  
Old 11-18-2009, 12:19 PM
Wildir Wildir is offline
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I think what people are saying is, they dont mind that it is there, but it deffinately is not the way it was on live.
I know this because I had a paladin friend that played with me every night, we grouped exclusively together, wether in groups or just us two together.
we never had a problem with him falling behind by multiple levels even at higher levels, and now it only takes a few levels to get out of sync and that is at low levels.
there is something wrong with the way this works in groups atm, I can see it being there for small groups/solo players, but maybe something needs tweeked in full groups.
basically, friends are outleveling their paladins/ranger friends and therefore causing problems finding groups.

I just want to say, I love this server and am happy the way it is, just want to see fine tuning to make it even better, please keep up the good work.

Wildir
  #14  
Old 11-18-2009, 12:23 PM
Wenai Wenai is offline
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Classes weren't balanced in EQ. Period.

Melees couldn't bind outside of cities (and select locations like NK gypsies). Period.

Hybrids, Monks, Pure Casters, Large races all have penalties associated with them. Period.

Temple of Solusek Ro was added after Rubicite, Manastones, Guise etc was removed. Period.

Melee problems need source work. I can't do source work. Pretty well no one writes in C++. Ladoth is the person who has done the majority of the major source issues and he isn't available to help us right now. How many times can we repeat this?

Mayong Mistmoore has been discussed to death.

Planes have been discussed to death.

We address your issues the best that we can. We can only discuss issues such as planes/mayong for so long before we get tired of repeating ourselves.
  #15  
Old 11-18-2009, 01:58 PM
Wonton Wonton is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
Temple of Solusek Ro was added after Rubicite, Manastones, Guise etc was removed. Period.
This is kinda off topic but, will the server get a heads up when Sol ro is about to be added? Unless you guys aren't allowed to say or don't know either. Instead of, "Server will be coming down in 15 minutes for a brief patch. Downtime is an estimated 5 minutes."
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  #16  
Old 11-18-2009, 02:22 PM
Enig Enig is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
Classes weren't balanced in EQ. Period.

Melees couldn't bind outside of cities (and select locations like NK gypsies). Period.

Hybrids, Monks, Pure Casters, Large races all have penalties associated with them. Period.

Temple of Solusek Ro was added after Rubicite, Manastones, Guise etc was removed. Period.

Melee problems need source work. I can't do source work. Pretty well no one writes in C++. Ladoth is the person who has done the majority of the major source issues and he isn't available to help us right now. How many times can we repeat this?

Mayong Mistmoore has been discussed to death.

Planes have been discussed to death.

We address your issues the best that we can. We can only discuss issues such as planes/mayong for so long before we get tired of repeating ourselves.
Just for my curiosity... could you give us percentages on the exp penalties? Would solve many discussions in group chats [You must be logged in to view images. Log in or Register.]
  #17  
Old 11-18-2009, 02:25 PM
President President is offline
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Quote:
Originally Posted by Enig [You must be logged in to view images. Log in or Register.]
Just for my curiosity... could you give us percentages on the exp penalties? Would solve many discussions in group chats [You must be logged in to view images. Log in or Register.]
I think in the last few weeks of reading this forum I've seen the penalties posted 20+ times. Look for them and youll find them.
  #18  
Old 11-18-2009, 05:58 PM
Ehud Ehud is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
It was a mechanic that was part of the game for a very long time. The original idea was that they had the benefits of being both a melee and a spell caster. Even though they don't really excel in either field, that is the way it was done. This is something that we have carried over. to Stay.
Fair enough. Gonna have to tweak my SK pretty well then!
  #19  
Old 11-18-2009, 06:14 PM
Enig Enig is offline
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Quote:
Originally Posted by President [You must be logged in to view images. Log in or Register.]
I think in the last few weeks of reading this forum I've seen the penalties posted 20+ times. Look for them and youll find them.
The search function for "exp penalty" "experience penalty" "experience penalties" or "exp penalties" returned 0 results (after reading through 15 different threads) that were actually answered by a dev. Maybe your googlefoo is stronger than mine... if so, could you please enlighten the ignorant?
  #20  
Old 11-18-2009, 09:47 PM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Halladar [You must be logged in to view images. Log in or Register.]
It just seems self evident to me there should not be a hybrid xp penalty.

What are you guys looking at though? I mean why exactly do you think one is justified?

Rangers and sk's have some features that negate some frustrating parts of the game. But pallies?

I just don't get it. I really don't.
Quote:
Originally Posted by Enig [You must be logged in to view images. Log in or Register.]
The search function for "exp penalty" "experience penalty" "experience penalties" or "exp penalties" returned 0 results (after reading through 15 different threads) that were actually answered by a dev. Maybe your googlefoo is stronger than mine... if so, could you please enlighten the ignorant?
Well, back when ppl cared about recreating the classic experience (this was ages ago, obv) it was decided that the hybrid XP penalty would be in to stay. And it was. And it still is.

Mind you, this was decided long enough ago that people actually believed that melee would not only be worthwhile, but would be viable enough to warrant anything other than a XP bonus and a complimentry 49DruidBot mercenary.

As for the paladin argument, Pallys can root/Crowd Control, Multiple Stuns, Have lull to pull with, have the strongest heals/buffs of *any* hybrid, can wear plate, double attack, LayOnHands (by leaps and bounds more useful than Harm Touch at later levels) and have taunt spells surpassed only by Shadow Knights.

If there's a class you really wanna rant about, it's the poor gimped bards who basically pay 40% XP to run really fast, sing a heal song, sing a mana song, wear plate armor they don't have the STR to wear, and wield a staff of writhing. Oh, they can also pull as well as Paladins.

But yeah, that XP penalty is pretty nasty, in the hours I've spent /auc'n on a paladin armor mule geared with full fine steel and a Man O War (19/41 Hammer) I haven't yet dinged to 3. It makes me chuckle.
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