#11
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#12
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What exactly do you dev types want talked about here?
I doubt I'll post much, but if I do I confine it to what you want. So exactly what kind of feedback are you looking for? You don't want to hear about class balance, experience penalties, bind locations, favoritism, sol ro quests, planes, mayong mistmoore, melee problems, etc. So what are you guys looking for? I'm not good at it but I could write some ghoulbane porn. | ||
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#13
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I think what people are saying is, they dont mind that it is there, but it deffinately is not the way it was on live.
I know this because I had a paladin friend that played with me every night, we grouped exclusively together, wether in groups or just us two together. we never had a problem with him falling behind by multiple levels even at higher levels, and now it only takes a few levels to get out of sync and that is at low levels. there is something wrong with the way this works in groups atm, I can see it being there for small groups/solo players, but maybe something needs tweeked in full groups. basically, friends are outleveling their paladins/ranger friends and therefore causing problems finding groups. I just want to say, I love this server and am happy the way it is, just want to see fine tuning to make it even better, please keep up the good work. Wildir | ||
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#14
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Classes weren't balanced in EQ. Period.
Melees couldn't bind outside of cities (and select locations like NK gypsies). Period. Hybrids, Monks, Pure Casters, Large races all have penalties associated with them. Period. Temple of Solusek Ro was added after Rubicite, Manastones, Guise etc was removed. Period. Melee problems need source work. I can't do source work. Pretty well no one writes in C++. Ladoth is the person who has done the majority of the major source issues and he isn't available to help us right now. How many times can we repeat this? Mayong Mistmoore has been discussed to death. Planes have been discussed to death. We address your issues the best that we can. We can only discuss issues such as planes/mayong for so long before we get tired of repeating ourselves. | ||
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#15
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__________________
[ANONYMOUS]
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Last edited by Wonton; 11-18-2009 at 09:46 PM..
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#17
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I think in the last few weeks of reading this forum I've seen the penalties posted 20+ times. Look for them and youll find them.
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#19
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#20
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Mind you, this was decided long enough ago that people actually believed that melee would not only be worthwhile, but would be viable enough to warrant anything other than a XP bonus and a complimentry 49DruidBot mercenary. As for the paladin argument, Pallys can root/Crowd Control, Multiple Stuns, Have lull to pull with, have the strongest heals/buffs of *any* hybrid, can wear plate, double attack, LayOnHands (by leaps and bounds more useful than Harm Touch at later levels) and have taunt spells surpassed only by Shadow Knights. If there's a class you really wanna rant about, it's the poor gimped bards who basically pay 40% XP to run really fast, sing a heal song, sing a mana song, wear plate armor they don't have the STR to wear, and wield a staff of writhing. Oh, they can also pull as well as Paladins. But yeah, that XP penalty is pretty nasty, in the hours I've spent /auc'n on a paladin armor mule geared with full fine steel and a Man O War (19/41 Hammer) I haven't yet dinged to 3. It makes me chuckle. | ||||
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