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  #1  
Old 12-17-2009, 05:08 PM
Des Des is offline
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Default npc run speed.

couldnt find any posts on this.. why are the run speeds of NPCs so fast?
  #2  
Old 12-17-2009, 05:10 PM
Bigcountry23 Bigcountry23 is offline
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Did you try typing your subject into the search field?

http://www.project1999.org/forums/se...searchid=14467

This is the result you want to read (about half way down, with the title "Run Speed") http://www.project1999.org/forums/sh...ighlight=speed

Aelowind's response "We'll be able to slow down mobs once someone fixes the fact that if they are slowed down even .01 they'll never be able to catch you. Classically; you could only outrun mobs by strafing or with sow/jboots/selos."
  #3  
Old 12-17-2009, 05:13 PM
Des Des is offline
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yes i typed in "run speed"
  #4  
Old 12-17-2009, 05:42 PM
douglas1999 douglas1999 is offline
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The only thing that's too fast is the speed at which un-aggroed mobs roam, which for the most part makes no difference to anyone. Once they're chasing you it's exactly the same as it was in classic EQ (you can escape them with sow, but generally can't without it). If you jump that will give you a little extra distance. Strafe running did not always work depending on the mob in question.
  #5  
Old 12-17-2009, 05:48 PM
Des Des is offline
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I'm pretty sure they are much faster than the classic EQ when chasing you.

At what point do you slow down from being attacked? 25% or lower?

I'm having griffins out run me with sow on.
Last edited by Des; 12-17-2009 at 05:56 PM..
  #6  
Old 12-18-2009, 10:58 AM
Onadan Onadan is offline
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Quote:
Originally Posted by douglas1999 [You must be logged in to view images. Log in or Register.]
The only thing that's too fast is the speed at which un-aggroed mobs roam, which for the most part makes no difference to anyone. Once they're chasing you it's exactly the same as it was in classic EQ (you can escape them with sow, but generally can't without it). If you jump that will give you a little extra distance. Strafe running did not always work depending on the mob in question.
No. You're wrong.

What if its an issue w/ the PC run speed and not NPC? Has anyone fiddled w/ the PC movement modifier?
  #7  
Old 12-18-2009, 11:08 AM
Naerron Naerron is offline
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oddly enough i found that the higher lvl i was the easier it was to outrun mobs, i started being able to outrun them around lvl 20.
  #8  
Old 12-18-2009, 12:17 PM
Hasbinbad Hasbinbad is offline
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Run speeds are perfect.
Normal running away from mob = death.
Strafe running away from mob = safety.
Every time (unless it's a brownie or other intentionally fast mob). If you're having problems, you're doing it wrong.
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  #9  
Old 12-18-2009, 12:48 PM
Onadan Onadan is offline
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Man, they aren't. You should be running at the same speeds of mobs w/ out sow. They should not be catching up to you and plowing you. This is why jumping was nice, it gave you extra distance. Did you even play live? How can you not remember this?
  #10  
Old 12-18-2009, 12:50 PM
Witness Witness is offline
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Quote:
Originally Posted by Onadan [You must be logged in to view images. Log in or Register.]
Man, they aren't. You should be running at the same speeds of mobs w/ out sow. They should not be catching up to you and plowing you. This is why jumping was nice, it gave you extra distance. Did you even play live? How can you not remember this?
Truth.
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