#1
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npc run speed.
couldnt find any posts on this.. why are the run speeds of NPCs so fast?
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#2
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Did you try typing your subject into the search field?
http://www.project1999.org/forums/se...searchid=14467 This is the result you want to read (about half way down, with the title "Run Speed") http://www.project1999.org/forums/sh...ighlight=speed Aelowind's response "We'll be able to slow down mobs once someone fixes the fact that if they are slowed down even .01 they'll never be able to catch you. Classically; you could only outrun mobs by strafing or with sow/jboots/selos." | ||
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#3
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yes i typed in "run speed"
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#4
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The only thing that's too fast is the speed at which un-aggroed mobs roam, which for the most part makes no difference to anyone. Once they're chasing you it's exactly the same as it was in classic EQ (you can escape them with sow, but generally can't without it). If you jump that will give you a little extra distance. Strafe running did not always work depending on the mob in question.
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#5
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I'm pretty sure they are much faster than the classic EQ when chasing you.
At what point do you slow down from being attacked? 25% or lower? I'm having griffins out run me with sow on. | ||
Last edited by Des; 12-17-2009 at 05:56 PM..
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#6
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Quote:
What if its an issue w/ the PC run speed and not NPC? Has anyone fiddled w/ the PC movement modifier? | |||
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#7
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oddly enough i found that the higher lvl i was the easier it was to outrun mobs, i started being able to outrun them around lvl 20.
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#8
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Run speeds are perfect.
Normal running away from mob = death. Strafe running away from mob = safety. Every time (unless it's a brownie or other intentionally fast mob). If you're having problems, you're doing it wrong.
__________________
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#9
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Man, they aren't. You should be running at the same speeds of mobs w/ out sow. They should not be catching up to you and plowing you. This is why jumping was nice, it gave you extra distance. Did you even play live? How can you not remember this?
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#10
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Quote:
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