Project 1999

Go Back   Project 1999 > General Community > Off Topic

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 04-03-2019, 09:31 PM
Bisonzabi Bisonzabi is offline
Kobold


Join Date: Jul 2012
Posts: 113
Default

Quote:
Originally Posted by shoes2 [You must be logged in to view images. Log in or Register.]
Real classic eq was amazing, p99 is nothing remotely close

LOTS of unfair gameplay and unforgiving disconnects / LD / playing on dial up

even the textures and monsters looked cooler back then
Not to mention playing on a 15inch crt screen with a voodoo 2 card so your draw distance can barely see shit with a cramped UI on top of Windows 98 SE. You ever tried pounding a nail through your dick to emulate those times?
  #42  
Old 04-04-2019, 09:01 AM
clevergirl clevergirl is offline
Banned


Join Date: Jul 2018
Posts: 830
Default

Quote:
Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
Not to mention playing on a 15inch crt screen with a voodoo 2 card so your draw distance can barely see shit with a cramped UI on top of Windows 98 SE. You ever tried pounding a nail through your dick to emulate those times?
Done it already.
  #43  
Old 04-09-2019, 06:38 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,039
Default

Quote:
Originally Posted by America [You must be logged in to view images. Log in or Register.]
oh God yeah. Wailing Caverns was fukn intimidating the first few times. Gnomeregan was like crawling Vex Thal at lvl 30. those dungeons r so huge.
Gnomeregan is nothing compared to Everquest dungeons. It's quite linear and open, nowhere near the complexity/danger of how twisty, shrouded, and chain aggro-y most EQ dungeons are, not to mention possible trains from other groups, since dungeons aren't freaking instances in EQ. It's not really that big either.
__________________
  #44  
Old 04-09-2019, 10:22 AM
America America is offline
Banned


Join Date: Nov 2010
Posts: 868
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Gnomeregan is nothing compared to Everquest dungeons. It's quite linear and open, nowhere near the complexity/danger of how twisty, shrouded, and chain aggro-y most EQ dungeons are, not to mention possible trains from other groups, since dungeons aren't freaking instances in EQ. It's not really that big either.
yeah but you don't rly have a reason to crawl most EQ dungeons per se. so it's effectivly bigger
  #45  
Old 04-09-2019, 10:37 AM
FatherSioux FatherSioux is offline
Sarnak

FatherSioux's Avatar

Join Date: Sep 2018
Posts: 384
Default

Quote:
Originally Posted by America [You must be logged in to view images. Log in or Register.]
yeah but you don't rly have a reason to crawl most EQ dungeons per se. so it's effectivly bigger
The events and drama that unfold during an EQ Dungeon group are organic and unplanned. In WoW everything is on rails and there is very little variation. Once you reach a certain level of skill in WoW all these dungeons turn into the same experience, just faster. Certainly that same argument can be made for say a Crypt group in Seb, but there is still more variation in that experience compared to a Gnomergen or whatever.

I'll probably play WoW Classic because it's better than anything new coming out but the experiences and entertainment styles are just different. WoW Classic will be fun but for different reasons than why EQ is/was fun.
  #46  
Old 04-09-2019, 10:47 AM
America America is offline
Banned


Join Date: Nov 2010
Posts: 868
Default

Quote:
Originally Posted by FatherSioux [You must be logged in to view images. Log in or Register.]
The events and drama that unfold during an EQ Dungeon group are organic and unplanned. In WoW everything is on rails and there is very little variation. Once you reach a certain level of skill in WoW all these dungeons turn into the same experience, just faster. Certainly that same argument can be made for say a Crypt group in Seb, but there is still more variation in that experience compared to a Gnomergen or whatever.

I'll probably play WoW Classic because it's better than anything new coming out but the experiences and entertainment styles are just different. WoW Classic will be fun but for different reasons than why EQ is/was fun.
This is tru.
  #47  
Old 04-09-2019, 11:18 AM
Oleris Oleris is offline
Planar Protector

Oleris's Avatar

Join Date: Dec 2013
Location: Anaheim ด้้้้้็็็็็้้
Posts: 1,382
Default

pvp content plan. Good luck trying to level 45-60 on a PVP server until the BG's are out lol.

https://us.forums.blizzard.com/en/wo...nt-plan/146049

Since we broke down the six phases of content that we’ll be rolling out for Classic, we’ve heard the increase in requests for PvP details so we wanted to get you up to speed on our plans there.

As was the case when World of Warcraft originally launched in 2004, there won’t be a formal PvP system in WoW Classic at the outset. You’ll still be able to PvP, of course, and there will be no Dishonorable Kills, so you’ll be free to repeatedly hunt down every player and NPC in, say, Stranglethorn Vale to your stealthy heart’s content.

That’ll change once phase 2 rolls around and we add the Honor System, which will introduce Honorable Kills, Dishonorable Kills, and PvP Rank Rewards. The items you earn from the PvP Rank Rewards will be the versions from patch 1.12. Keep in mind though, just as it did originally, it will require a substantial time investment to rank up through the Honor System. For those interested in the Rank Rewards, earning epic gear will require consistent dedication over a long period of time as a top contributor on your realm. We don’t expect to see many people running around with these items early on, but we’re certain Hillsbrad Foothills will still see its fair share of action!

In the third phase, we’ll introduce the first Battlegrounds: Alterac Valley (version 1.12 2.6k) and Warsong Gulch, alongside with their associated vendors. One thing to note is that there were a couple of updates to these vendors over the course of the original patch releases, so some items won’t be available right away. For example, the Spell Penetration trinkets available from the Warsong Gulch vendor weren’t introduced until Patch 1.9, so we’re currently thinking that we’ll add these in phase 5.

The Arathi Basin Battleground will follow in phase 4, along with its specific vendor. It’ll be interesting to see how many people stay behind to guard the flag. :wink:

Finally, in phase 6, we’ll have the world PvP objectives in Silithus and Eastern Plaguelands, which will come out at the same time as Naxxramas.

Here’s what the PvP content looks like mapped to the phases we recently posted about:

Phase 1 (WoW Classic Launch)

You can PvP one another in the world, but there is no tracking, and no formal rewards for doing so.

Phase 2

Honor System (including Dishonorable Kills)
PvP Rank Rewards

Phase 3

Alterac Valley (version 1.12 2.6k)
Warsong Gulch

Phase 4

Arathi Basin

Phase 6

World PvP objectives in Silithus and Eastern Plaguelands

As we mentioned before, we haven’t yet determined exactly when each of the content phases will occur but we’ll keep you updated as they draw closer.

We’re here reading what you have to say, so we wanted to thank all of you for your feedback and discussions about Classic. Keep it going!
__________________
<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard

Halloween 2015 event: https://www.twitch.tv/videos/23440971

PL service
https://www.project1999.com/forums/s...d.php?t=313502
  #48  
Old 04-09-2019, 11:21 AM
FatherSioux FatherSioux is offline
Sarnak

FatherSioux's Avatar

Join Date: Sep 2018
Posts: 384
Default

WPvP never did much for me in WoW. It seemed to just be about getting the jump and taking advantage of situations rather than any type of skill. PvE Realm for me with my PvP being done in BGs.
  #49  
Old 04-09-2019, 01:50 PM
DMN DMN is offline
Banned


Join Date: May 2016
Location: My own special hell
Posts: 2,766
Default

Quote:
Originally Posted by shoes2 [You must be logged in to view images. Log in or Register.]
"World PVP" in wow was nothing but bind rushing idiots

there are no corpses so when you reach your corpse you are fully geared with no rez effects and immediately start fighting again
You still had to walk all the way back to your corpse. And often they'd be waiting there to gank you again. Harassing people like this was the only real functional point to PvP. You pushed people out the area so they couldn't quest/get exp there.
  #50  
Old 04-09-2019, 01:55 PM
Daloon Daloon is offline
Kobold

Daloon's Avatar

Join Date: Mar 2010
Posts: 190
Default

I was a Rank14 Combat rogue in classic and couldnt be less excited for this. I really don't get the hype over an official vanilla server after having played Nostalrious and all the other breakaway servers. Content is trivialized like none other, inside of an instanced zone mind you. Boss mobs were dying in as quick as ~19 seconds or some stupid low number. Tier2 will be a joke, Naxx 3.0 will be a joke id imagine too.


The PVP ranks will be impossible to climb. The honor grind will be insane as you're now going against premades playing 70+ hours a week to try to climb high, and there was only a finite number of Rank 13 and one Rank 14 per week if I recall. This won't be classic where most people are scrubs. People know how to PVP now, and honor is all about premades and time. If Naxx3.0 is trivialized, there isnt really a need for Rank12/13/14 gear anyways.

When I grinded Rank14 in vanilla I was able to do it by going "hardcore" for 2 months, some premades, some solo queue. I imagine it'd be 300% harder now.

So PVE is a joke now and PVP grind sounds impossible without playing full-time WoW BG farm crew.

Maybe im not getting the hype of this shit. Itll be better because you get to pay $15/month?
__________________
Dannyl
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:21 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.