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  #21  
Old 12-26-2022, 08:27 PM
Ooloo Ooloo is offline
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Originally Posted by drfuzz [You must be logged in to view images. Log in or Register.]
This sounds like that dark time back 20 years ago on Live servers when the shamans got tired of dying on raids every time they slowed a boss raid mob, and so the devs massively reduced disease based aggro. Suddenly all us SKs didn’t have our snap aggro anymore. That’s why they gave us the crappy aggro spells.
Sham slow isn't disease based though, it's just magic
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  #22  
Old 12-26-2022, 08:32 PM
Karanis Karanis is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
Range?
You asking about level range or distance? My shaman is 60, the mobs were ranging from 10-20, the players killing the mobs were 10-15 or so. Distance-wise, I was body-pulling the mobs before slowing so any pre-aggro aggro-cap shenanigans weren't at play, slowing multiple times while the mobs were basically on top of me, and then the low level players would pull them off me in under 10 seconds.
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  #23  
Old 12-26-2022, 08:33 PM
Karanis Karanis is offline
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I guess I shouldn't be complaining as a shaman main, pretty broken that all my spells generate next to no aggro now, just makes me sad that paladins and SKs don't have snap aggro anymore, like at all.
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  #24  
Old 12-26-2022, 08:35 PM
Reiwa Reiwa is offline
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Originally Posted by Karanis [You must be logged in to view images. Log in or Register.]
You asking about level range or distance? My shaman is 60, the mobs were ranging from 10-20, the players killing the mobs were 10-15 or so. Distance-wise, I was body-pulling the mobs before slowing so any pre-aggro aggro-cap shenanigans weren't at play, slowing multiple times while the mobs were basically on top of me, and then the low level players would pull them off me in under 10 seconds.
Missing the body agro code then. Ok.
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  #25  
Old 12-26-2022, 08:50 PM
Reiwa Reiwa is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Sham slow isn't disease based though, it's just magic
20 years would have been 2002 so Plague of Insects/Cloud of Grummus
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  #26  
Old 12-26-2022, 09:14 PM
Ghost of Starman Ghost of Starman is offline
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Originally Posted by Karanis [You must be logged in to view images. Log in or Register.]
I guess I shouldn't be complaining as a shaman main, pretty broken that all my spells generate next to no aggro now, just makes me sad that paladins and SKs don't have snap aggro anymore, like at all.
At least Pals have Root.
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  #27  
Old 12-26-2022, 10:14 PM
Ooloo Ooloo is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
20 years would have been 2002 so Plague of Insects/Cloud of Grummus
2002?? Blasphemer.
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  #28  
Old 12-26-2022, 10:28 PM
Reiwa Reiwa is offline
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Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
2002?? Blasphemer.
The change(s) is from a server from that era by my estimation.

Still think it's right.
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  #29  
Old 12-26-2022, 10:28 PM
Reiwa Reiwa is offline
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Live is almost completely useless for this stuff.
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  #30  
Old 12-26-2022, 10:30 PM
unsunghero unsunghero is offline
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Nerf enchanters?
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