#101
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I'm not sure if this was already addressed, but since we can assume that Green & Teal will have a more 'classic' pre kunark population size - Does this mean that Teal will launch with all quest rewards & exp intact but with mob respawn timers also set to classic numbers? And will this mean that Green will be reverted to those base numbers as well?
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#102
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Sorry the truth triggers you so much. | |||
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#103
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Lol you got to be the ranger player I meet a few years ago in lguk who told me you were famous on the server | |||
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#104
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it's good to see that people don't read things outside of work too.
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[ You smell that? ] | ||
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#105
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Definitely can't have one with reduced spawn timers and the other not.
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[ You smell that? ] | |||
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#106
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The current ridiculous population on Green is going to create a massive bottleneck of neckbeards poopsocking literally a handful of raid targets at lvl 50. Keep in mind these raid targets have a natural spawn time of 7 days.
It will be a total disaster. Keep in mind a lot of these people are nasty and autistic tryhards who will use any shady/bullying tactics necessary to horde pixels. This toxic mentality was bad enough on Blue (Kunark/Velious) when you had a lot more content to deal with, but the seeds of this disease date all the way back to Blue Classic. Think about how bad it's going to be Green when these same people attempt to monopolize every single spawn of every single raid boss. It's only a matter of time until they make the server miserable given current population numbers. If you don't understand the wisdom of opening a new box then you have no clue how horrible raiding was during the Classic days of Blue. | ||
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#107
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There were servers with 800 and servers with 2500 and everything in between. Not sure why your memory is so selective. There's validity to the experiences each person had on each of those servers, some high pop experiences, some not. | |||
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#108
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You may as well allow boxing if you're going to make a 2nd instance of green that gets merged. Mobs up everywhere is boring and no challenge and it's going to drive away a lot of players, and I'm not the first person to say this ITT. I've already had friends give up Green after news of Teal, and I'm losing a lot of my hype. Go with EZ mode TLP style server if that's what you want, but don't be mad when ppl like myself call it out for what it is. [You must be logged in to view images. Log in or Register.] Also I was never talking to you lol. You keep quoting my posts then saying how triggered I am. Right.
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Aluri - 60 High Elf Paladin of Tunare
Risu Mura - 60 Human Druid of Tunare Vaia Mura - 59 Human Monk of Quellious Zurui - 58 Gnome Enchanter of Bertoxxulous Kyura - 56 High Elf Cleric of Tunare Blue Server - Retired Twitch | |||
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#109
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The majority of the players on Live in 1999 were terrible and inefficient - they didn't know where to go or what to kill - thus the population was more spread out both in level range and zones. Classic Live never had population bottlenecks for this reason, but it's already happening in Green as all these experienced players converge on the best zones with the highest ZEM and legacy items.
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Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#110
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It's supposed to be a brutal climb up to the top. That's what makes it EverQuest. And we have SEVEN MONTHS of legacy items. Are people in that much of a rush because achievement messages are making em jealous? [You must be logged in to view images. Log in or Register.]
__________________
Aluri - 60 High Elf Paladin of Tunare
Risu Mura - 60 Human Druid of Tunare Vaia Mura - 59 Human Monk of Quellious Zurui - 58 Gnome Enchanter of Bertoxxulous Kyura - 56 High Elf Cleric of Tunare Blue Server - Retired Twitch | |||
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