#21
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If the one-dimensionality and lack of solo ability of a rogue bothers you, roll a monk. It is the most powerful all-around melee class and has relatively good solo capability even at low-end gear levels. Only play a ranger or SK if you find the notion of being an overpowered dime-a-dozen steamroller dull and uninspiring. Rangers can be outrageously fun to twink but you will quit it around 45-50 unless you feel the calling. SK's can be a little slow-paced and again most people quit them around 50 when they notice the monk next to them mitigates damage almost as well as they do yet puts out 3x the DPS, and that most groups can get by just fine with a monk instead of you.
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#22
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You are wrong on the mitigation... But not on the 1/3dps sadly...
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#23
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Quote:
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#24
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Quote:
If you don't like pulling... do NOT play a monk. | |||
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#25
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rogue or monk pretty much...
Monk cons. -Group expect you to pull or know how to pull. -Epic more expensive (if MQ) and harder to attain than rogue's. Rogue cons -Doesn't solo as good as monk, at 40+ or 50+ you ALMOST always need a group for steady xp | ||
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#26
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bard by far is the best imho*, can go almost all the way to 60 with just instruments food/water and the songs along the way.
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#27
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Why would you want to solo your way to 60 in an MMO?
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#29
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I suggest you give SK a try, they're not the top at anything, but they are super versatile.
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#30
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Just an update! I've decided to stick to the rogue for now just to get a feel for the game. I played around with the Monk and grouped with a few and their knowledge of zones/spawns and pulling is probably above my head at this point. That being said they were fun though.
I've been pretty fortunate so far finding groups no problem but there is some off times where it's pretty rough. | ||
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