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Old 01-04-2018, 11:34 PM
Bristlebaner Bristlebaner is offline
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I was thinking the other day about the accuracy of P99. Obviously the staff has nailed the big stuff, no map, no compass, old spell effects and models etc.

My big curiousity is around combat and mechanics. How close is mob damage, chance to hit, AC, etc. to what it was back in classic. Most of this is just guesswork right?

Would love to hear thoughts.
  #2  
Old 01-05-2018, 12:13 AM
Geomance22 Geomance22 is offline
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melees are much stronger than they should be due to the complete removal of endurance/swing mechanics (weapon weight mattered btw)
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Old 01-05-2018, 12:23 AM
Baler Baler is offline
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P99 is pretty serious in terms of accuracy. It's a fan server but in terms of Era based yes accurate. A lot of community effort and dev hours went into recreating p99.
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Told this to Rogean, Nilbog & Menden.
  #4  
Old 01-05-2018, 10:08 AM
Bristlebaner Bristlebaner is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
P99 is pretty serious in terms of accuracy. It's a fan server but in terms of Era based yes accurate. A lot of community effort and dev hours went into recreating p99.
I agree that the overall feel is pretty darn realistic. My curiosity is more centered on things like:

1.) Resists on P99 vs. back in 1999

2.) How many HP a character would have at a given level vs. P99

3.) Do pets hit as hard, or as often as they would on P99 as they did in classic? HP values? Mitigation?

These are things that are much harder to quantify as they involve math and calculations behind the scenes.

Did the staff reverse engineer some of this data or did they do a best guess?
  #5  
Old 01-05-2018, 10:39 AM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Bristlebaner [You must be logged in to view images. Log in or Register.]
I agree that the overall feel is pretty darn realistic. My curiosity is more centered on things like:

1.) Resists on P99 vs. back in 1999

2.) How many HP a character would have at a given level vs. P99

3.) Do pets hit as hard, or as often as they would on P99 as they did in classic? HP values? Mitigation?

These are things that are much harder to quantify as they involve math and calculations behind the scenes.

Did the staff reverse engineer some of this data or did they do a best guess?
Some of these data points are from player data (like old log files). Some of it is anecdotal. Some things have been explained by devs, like certain formulae about AC.

The system is not perfect, nor is it ever likely to be so. It can't be reverse engineered from the client or from the current iteration of live. People's memory's aren't perfect. People's log files are incomplete. I'd be surprised if the devs who worked on it can even accurately describe its inner-workings at this point, much less at every single update made along the classic timeline.

I wouldn't reduce their efforts down to "the best guess"; they have put a lot of effort into trying to recreate the systems as authentically as possible.
  #6  
Old 01-05-2018, 10:39 AM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Bristlebaner [You must be logged in to view images. Log in or Register.]
I agree that the overall feel is pretty darn realistic. My curiosity is more centered on things like:

1.) Resists on P99 vs. back in 1999

2.) How many HP a character would have at a given level vs. P99

3.) Do pets hit as hard, or as often as they would on P99 as they did in classic? HP values? Mitigation?

These are things that are much harder to quantify as they involve math and calculations behind the scenes.

Did the staff reverse engineer some of this data or did they do a best guess?
It's all correct, don't worry about it.
  #7  
Old 01-05-2018, 11:02 AM
Ravager Ravager is offline
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A lot of it is quite accurate, but it still doesn't feel classic and won't unless the classic client is implemented. But so many folks would cry with only 6 hot buttons and a single chat window and true night blindness.
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Old 01-05-2018, 03:38 PM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
A lot of it is quite accurate, but it still doesn't feel classic and won't unless the classic client is implemented. But so many folks would cry with only 6 hot buttons and a single chat window and true night blindness.
I like the EQ UI and the ones some RPG's had back in the day, computer monitors have advanced since and are no longer a standard size. 4k and ultrawide screens for example. The hotkey buttons we have now and the view sizes are good.

That said, you're right people would cry about night blindness the same way they did in classic. Humans are Barbarians have it bad but spells and items are in game to compensate for that. Its why those things are there and with no reason for them they are meaningless. I do think Dark Elves should have had reduced sight during the day to go along with their Ultravision, and to a lesser extent the same with Serpent Sight races.
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  #9  
Old 01-05-2018, 06:41 PM
Danth Danth is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
A lot of it is quite accurate, but it still doesn't feel classic and won't unless the classic client is implemented. But so many folks would cry with only 6 hot buttons and a single chat window and true night blindness.
Keep in mind by this era we properly should have the Velious interface. We'd still be stuck with one chat window (yuck!) but many of the other elements were significantly modernized. I find a lot of folks have entirely forgotten the Velious-specific interface, given how short a period it was in use for (and some people never used it at all) before being replaced with the Luclin/PoP interface that's basically similar to the one Titanium uses but with a black skin instead.

Danth
  #10  
Old 01-05-2018, 08:43 PM
Alanus Alanus is offline
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Quote:
Originally Posted by Bristlebaner [You must be logged in to view images. Log in or Register.]
I agree that the overall feel is pretty darn realistic. My curiosity is more centered on things like:

1.) Resists on P99 vs. back in 1999

2.) How many HP a character would have at a given level vs. P99

3.) Do pets hit as hard, or as often as they would on P99 as they did in classic? HP values? Mitigation?

These are things that are much harder to quantify as they involve math and calculations behind the scenes.

Did the staff reverse engineer some of this data or did they do a best guess?
1. Resists are definitely not accurate. On live, a level 20 mob would never land spells on a 60. On here, my 100 MR 60 druid gets rooted by level 20 mobs.

2. This is very accurate.

3. This is also very accurate
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