#52
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Brad, is that you?
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What goes on within the petition forum?
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#53
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enjoy your close enough classic experience...for free.
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#54
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I should indeed weave in a tale to the Norrathian Homo-Erotica Collection in which all Norrathian citizens must annually mock and show disdain for a goat branded with the mark of 'Brad' sent forth from Veeshan... only secretly they milk this male goat in high society and use it's seed to create a master race, hoping it's beard and elongated neck will pass on to future generations (known as the neckbeards).
Twist: Veeshan has nothing to do with it, Bristlebane just goat illusions and loves to get a little rub and tug from the commons.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
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#55
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Quote:
1. Resists are almost right. Basically, like classic, resists mean pretty much squat until they pass the 200 mark. The difference, and this is anecdotal based on my experience, is that they don't really rocket up from that point to near immunity like they did on live. A level 50 character with 255 MR would never get feared by Naggy or Vox, for instance. Here it just seems like a suggestion to those esteemed dragons that perhaps, maybe, they should consider not landing fear on you. This scales on up to 60 as well. 255 poison resist and level 60 meant you simply didn't get poisoned by Trak, here it seems to mean you have a 25% or so chance of resisting it (which you will fail the second time). I find myself (as a warrior) almost exclusively ignoring whatever poison/fire/cold/disease attack a boss may have. You can't resist it no matter what your numbers say. Magic vs. fear seems to work pretty well, but again not as good as on live. I don't recall a our guild tank ever getting feared by Gorenaire, for instance, here during a fight a max MR tank will take 2-3 fears though the duration will be short. As with all things Everquest level is much more important than resists as well. 200 CR won't resist an ice comet from a white mob, but 0 will resist the same spell from a green. Perhaps an over reliance on level weighting is responsible for what I feel is non-classic resist behavior in the end game. 2. HPs seem pretty accurate. Again you will have superior gear earlier here, but as you reach the end of Velious content you will be pretty much where you were on live. 3. Same thing, sure the mobs base damage is pretty accurate, but your level 40 is going to have more HPs and more AC due to the glut of gear on the server so you will feel it less as a percentage of the whole and mitigate it better. Bigginns - 60 War Krythen - 57 Enc Ezrick - 52 CLR | |||
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