#11
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SK will solo nice to 47 ish. I did Kedge Keep entry mobs 31-47.
Pull the room to the zone out, then zone. Zone in, root any fish lagging behind. Zone out to clear prox aggro from root. Zone back in, kill rooted fish. Rinse/Rep til room is clear, then keep it clear. | ||
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#12
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Pretty much all melee's have their ways, albeit I would say warrior and rogue are the slowest due to the lack of utility the have.
Pal, SK, Rng, Monk can all solo 1-60 no problems, esp. with that Fungi you talk about. Really comes down to what style you like. SK - Fear kiting/more dps than a Paladin, FD, Pets, more mana reliant than Paladins, has BOTH invs (which is game changing), a Troll or Ikky SK with a Fungi at higher level is a sight to behold esp. when medding and watching that health tick up. Paladin - slow and steady, can split easier than SK (common mobs) and has a slow production (XP) grind system (can basically play solo for 60-90mins without ever medding if you play your cards right) Only has IVU so relies on pots to normal invs. Can eventually 90% rez and has mini torpor in late game. Ranger - can fear kite animals, has track, harmony, DPS is better than SK or Paladin, but takes more damage than SK or Paladins in standing toe to toe with a mob. "bowing" isn't really a thing in this era, it's fairly gimmicked sadly. Fun class to play with lots of utilitiy. Monk - highest DPS of all, takes the least damage of all, play style is pretty straight forward - if you get good you will barely die because of Feign Death......literally one of the best skills in the game. Skill/button's to mash diversity is low on this class (you literally become at few button class for the entirety of you existence, but you are OP). Along with SK this melee class is great for an AFKer ish player who wants to solo mobs, then FD for 10-15mins waiting for repops. | ||
Last edited by White_knight; 11-16-2020 at 07:15 PM..
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#13
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You forgot bone knight!
Lol | ||
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#15
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Quote:
Rangers get worked pretty hard even with good gear, and it's almost annoying to maintain the amount of self buffs they have when soloing, usually always oom. I'd only go with ranger over sk/paladin if your ultimate goal at 60 is to raid. I'd definitely go Paladin for a melee solo build based on OP's classes. So easy to regen health with DW helm & fungi or DW bp, and they just have way more solo utility than SKs despite not having FD unless you're fear kiting which is a miserable experience for a melee. Also if you can get bored of solo they can get pretty creative duoing with any class because they can self heal so well 45+. | |||
Last edited by Crede; 11-16-2020 at 08:49 PM..
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#17
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Quote:
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
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#18
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with a Fungi, monk wins easily.
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#19
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monk
buy yourself an Imbued Fighters Staff for < 4k and enjoy protip: unequip the slow IFS in between swings and get some fist dmg in, requip before swing timer is up....its pretty much weaponized autism but itll increase your dmg by quite a bit once you get the timing down | ||
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#20
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lot of hybrids and melee can do loio gobs too once u hit 51 or so? I know sk can do them around 51 for sure, they are ez pz
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