#31
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Also manageg to get my hands on a copy of wandering mind. As far as I can tell it’s pretty damn good as long as there are stuff around to tap. Do you guy think it’s worth keeping memed (effectively giving me only 1 swap) or is it more of a nice to have when grouping? | ||||
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#32
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#33
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I don't consider charm to be a swap slot spell. >_>
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#34
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#35
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I've rarely kept both tot and wm up, but it was only in groups where I didn't need to be slowing or tashing (sham for slow, grinding lower level stuff that didn't resist anyway), so I had room for using another slot permanently and wanted more Mana cause I was pulling a lot. Or when about to solo something I knew I'd need a ton of Mana for. Etc.
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#36
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Charm definitely becomes a swap slot.
mez / aoe mez / stun 1 / stun 2 / tot are 100% on first 5 always Last 3 are constantly changing between root, slow, tash, charm, buffs, bedlam, rune, invis, nuke, etc depending on whats going on. disclaimer: i am average at best | ||
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#37
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#38
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What's a good level to start memming two stuns instead of one?
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#39
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#40
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I always run the 2 longer duration stuns.
Nice to have, especially on higher stuff where aoe mes resists are a thing. When I see more than one red resist message (myself) I just blast out a second stun....because ya just can't be too careful in those type of situations. Also very helpful in scenarios where mobs can CH, gate, dispel, etc. I suppose you could spam mez to interrupt casts....but I always stun for some reason (I suppose it "feels" better). | ||
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