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  #31  
Old 09-25-2018, 05:06 PM
nordbear nordbear is offline
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Originally Posted by commongood [You must be logged in to view images. Log in or Register.]
I'd honestly say North is where I'd go if my goal was to exp and have a chance at a bit of loot. The Sepulcher Spectre can drop the Adamantite Club which is easily the most valuable drop in North - think it's probably still a 3k item(?). While grinding through 54-57 I think I got like 3 or 4 clubs on my shaman, soloing. Each of the named in North (with the possible exception of Crypt Keeper but I'm not sure) can also (rarely) drop 55-58 spells. I've only ever gotten one to drop though (Talisman of the Snake, booo), but you could potentially get a Bedlam or whatever.

Other than that I don't think HS is really THAT great of a money spot if your main goal is to level. I guess get a group in South and you can get good drops but if your plan is to solo I wouldn't risk messing about in South until probably 58+ (Tecmos could weigh in better here) and if you haven't corpsed keys (something I can never be arsed to do) then a CR in South is much more of a pain in the ass than a CR in North.

Edit: I guess CR'ing doesn't have to be made into that dramatic a thing. If you can get a rogue to pick lock it or whatever. But I like being self-reliant and when I'm really exp'ing in North I will have my 60 necro camped out and if I die I can just log him on and solo a sperm for a key and run in and drag.
Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Yeah, north has a handful of stuff off the nameds that will sell for a few hundred plat, plus the adamantite club. 51-54 spells drop like candy, but aren't too valuable. West drops are basically the same as north except for the last boss who has a couple items worth a few k, but they aren't his common items.

South is where you can start to make real money. It's not like it used to be, but there are a several drops worth like 300-500pp, the fingerbone hoop and steel-hilted flint dagger (rare but big drops), and 55+ spells sometimes.

East is like... probably about the same overall farm loot quality as south, except that it's harder because you'll usually have to use a 51+ pet and the nameds are tougher (one is even 56, and therefore immune to stun and mez... and is a shadowknight to boot so he likes to dot the shit out of your pet, which can make charm breaks extra challenging).


You don't need help getting through doors in HS. There's keeping keys on corpses (and being OCD about not letting them rot or logging with one on you). There's the stalking probe trick. There's getting summoned to the other side of a locked door. For CRs, keep cheap charisma gear and stalking probes and peridots and foot+water and stuff like that in your bank. If you absolutely need to do it solo, you can get that stuff from the outpost bank to do a CR yourself.
Thx for the info! North sounds like a solid option then, could even use one of those clubs for my monk.

Also manageg to get my hands on a copy of wandering mind. As far as I can tell it’s pretty damn good as long as there are stuff around to tap. Do you guy think it’s worth keeping memed (effectively giving me only 1 swap) or is it more of a nice to have when grouping?
  #32  
Old 09-25-2018, 05:17 PM
Baylan295 Baylan295 is offline
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Originally Posted by nordbear [You must be logged in to view images. Log in or Register.]
Thx for the info! North sounds like a solid option then, could even use one of those clubs for my monk.

Also manageg to get my hands on a copy of wandering mind. As far as I can tell it’s pretty damn good as long as there are stuff around to tap. Do you guy think it’s worth keeping memed (effectively giving me only 1 swap) or is it more of a nice to have when grouping?
I found having only one swap to be really challenging until I got a VP charm staff (which most people will not have access to). Two, so you can keep charm up most of the time, was my preference.
  #33  
Old 09-25-2018, 08:59 PM
Aaeriele Aaeriele is offline
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I don't consider charm to be a swap slot spell. >_>
  #34  
Old 09-25-2018, 09:37 PM
Baylan295 Baylan295 is offline
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Originally Posted by Aaeriele [You must be logged in to view images. Log in or Register.]
I don't consider charm to be a swap slot spell. >_>
When I was doing non-summoning mobs it would get swapped for different sized nukes a lot at the end of a fight...
  #35  
Old 09-26-2018, 06:42 AM
Tecmos Deception Tecmos Deception is offline
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I've rarely kept both tot and wm up, but it was only in groups where I didn't need to be slowing or tashing (sham for slow, grinding lower level stuff that didn't resist anyway), so I had room for using another slot permanently and wanted more Mana cause I was pulling a lot. Or when about to solo something I knew I'd need a ton of Mana for. Etc.
  #36  
Old 09-26-2018, 09:39 AM
kjs86z kjs86z is offline
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Charm definitely becomes a swap slot.

mez / aoe mez / stun 1 / stun 2 / tot are 100% on first 5 always

Last 3 are constantly changing between root, slow, tash, charm, buffs, bedlam, rune, invis, nuke, etc depending on whats going on.

disclaimer: i am average at best
  #37  
Old 09-26-2018, 10:10 AM
Baylan295 Baylan295 is offline
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Quote:
Originally Posted by kjs86z [You must be logged in to view images. Log in or Register.]
Charm definitely becomes a swap slot.

mez / aoe mez / stun 1 / stun 2 / tot are 100% on first 5 always

Last 3 are constantly changing between root, slow, tash, charm, buffs, bedlam, rune, invis, nuke, etc depending on whats going on.

disclaimer: i am average at best
Always (well, almost always) root until you are dealing with summoning mobs. Then substitute for memblur.
  #38  
Old 09-26-2018, 10:23 AM
bwe bwe is offline
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What's a good level to start memming two stuns instead of one?
  #39  
Old 09-26-2018, 10:27 AM
Baylan295 Baylan295 is offline
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Quote:
Originally Posted by bwe [You must be logged in to view images. Log in or Register.]
What's a good level to start memming two stuns instead of one?
Level 20, IMo, though one of the best encs I know regularly runs with just 1 stun. I used level 4 stun for almost my entire career because of the extremely short cast time. Only after I stared regularly using Boltran’s did I change, because level 20+ pbaoe stuns last long enough to recast Boltran’s with a GCD clickie.
  #40  
Old 09-26-2018, 12:57 PM
kjs86z kjs86z is offline
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I always run the 2 longer duration stuns.

Nice to have, especially on higher stuff where aoe mes resists are a thing. When I see more than one red resist message (myself) I just blast out a second stun....because ya just can't be too careful in those type of situations.

Also very helpful in scenarios where mobs can CH, gate, dispel, etc. I suppose you could spam mez to interrupt casts....but I always stun for some reason (I suppose it "feels" better).
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