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  #31  
Old 12-02-2019, 01:38 PM
Veeshan31 Veeshan31 is offline
Aviak


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Druid sounds like a good idea on paper but in reality druids are always the worst member of any group.
  #32  
Old 12-02-2019, 01:45 PM
sonicjoose sonicjoose is offline
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I'd take a druid! Ensnare on ENC pet and backup heals / cc / nuke city. Sow is a must mmmmkay
  #33  
Old 12-02-2019, 01:58 PM
Relbaic Relbaic is offline
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Druid or ranger
  #34  
Old 12-03-2019, 12:23 AM
diodio diodio is offline
Large Bat


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Monk , you need a good puller .
  #35  
Old 12-03-2019, 12:36 PM
Polycaster Polycaster is offline
Kobold


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Quote:
Originally Posted by diodio [You must be logged in to view images. Log in or Register.]
Monk , you need a good puller .
Monks are the worst pullers.
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  #36  
Old 12-03-2019, 04:01 PM
Evia Evia is offline
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I said it once and I'll say it again! You'll need a puller. Warrior trying to pull and tank is tough work. Id highly suggest Ranger or Bard for the 6th member for movement speed buffs and as your groups main puller. Yeah having a shaman or druid to backup heal the cleric is nice, but having a puller is essential to a good group comp.
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  #37  
Old 12-03-2019, 04:25 PM
vossiewulf vossiewulf is offline
Kobold


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I'd take a shooting guard in the second round. You'll never win any championships without good free throw shooting in the fourth quarter, and you need someone who can hit those deep 3s from the Mistmoore baseline.
  #38  
Old 12-03-2019, 08:04 PM
Bearlight Bearlight is offline
Scrawny Gnoll


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Wizard who knows aggro control.
  #39  
Old 12-03-2019, 08:08 PM
kaluppo kaluppo is offline
Sarnak


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I agree with Druid here since the group has a Chanter for slows and CC. Sow, ports, track, harmony, snare, root, heals and resist buffs all make the Druid a great way to round out that group.
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Kaluppo Wood Elf Druid lvl 60 (blue) lvl 45 (green)
Norezferu High Elf Cleric lvl 60 (blue) lvl 40 (green)
Hulkthor Dwarf Paladin lvl 20 (blue)
Gavallin Wood Elf Ranger lvl 23 (blue)
Jardahni Human Monk lvl 2 (green)
  #40  
Old 12-03-2019, 08:16 PM
kaluppo kaluppo is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
I said it once and I'll say it again! You'll need a puller. Warrior trying to pull and tank is tough work. Id highly suggest Ranger or Bard for the 6th member for movement speed buffs and as your groups main puller. Yeah having a shaman or druid to backup heal the cleric is nice, but having a puller is essential to a good group comp.
Druids are excellent pullers. They get the same spells that make rangers a good puller. They can harmony groups of mobs and then use either snare or a low level nuke to pull out a single and then root it right at the feet of your warrior. And Druids get Harmony as well as snare at lvl 5 so by the time you are done with home city yard trash you can be a good puller.

Once they get sow and track later on they become excellent pullers. As a druid I have pulled unrest, MM, CoM, KC just to name a few. I can single pull just about any camp as long it's not a dungeon where sow and harmony can not be used.
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Kaluppo Wood Elf Druid lvl 60 (blue) lvl 45 (green)
Norezferu High Elf Cleric lvl 60 (blue) lvl 40 (green)
Hulkthor Dwarf Paladin lvl 20 (blue)
Gavallin Wood Elf Ranger lvl 23 (blue)
Jardahni Human Monk lvl 2 (green)
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