#1
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Thoughts on mega guilds?
Red was pretty much wrecked due to a mega guild..similar is going on with Teal atm. Not sure why after what happened to Red there was not a limit put on the number of people a guild can have. Basically anything high end is perma camped.
Any thoughts on this aside from simply joining the mega guild? | ||
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#2
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What's the mega guild on Teal? All the big guilds I see talked about here are on Green.
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Kaluppo Wood Elf Druid lvl 60 (blue) lvl 45 (green)
Norezferu High Elf Cleric lvl 60 (blue) lvl 40 (green) Hulkthor Dwarf Paladin lvl 20 (blue) Gavallin Wood Elf Ranger lvl 23 (blue) Jardahni Human Monk lvl 2 (green) | ||
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#3
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really dude you made a thread about <kingdom> its the only end game guild because teal pop is low and casual
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#4
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This problem may sort itself out if teal/green merge and we get <seal team> v <kingdom>
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#5
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Quote:
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Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | |||
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#6
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Each server should create their own alliance of guilds pre-merge, because you know post-merge green players and teal players are both gonna be like "who are these clowns, thinking they're gonna run the show around here on our server?" towards each other. Strategize now.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#7
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Quote:
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) “This man is using his mind as a weapon …and woe be tide the creature who steps into his garden" -Finch | |||
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#8
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Please no, the raid scene on Teal is shaping up to be nice and relatively poopsock free so far.
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#9
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I’ve seen Kingdom as mostly benevolent overlords.
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#10
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You're complaining about a symptom of Classic EverQuest's open-world design. Any MMO without instancing is inevitably going to be dominated by mega-guilds. Aside from opening a new server with instanced dungeons, nothing can be done to combat the zerg.
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