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  #21  
Old 01-02-2020, 04:07 PM
Hazek Hazek is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
The origin of the way exp works in groups is easier to understand if you know what it was based on. The intent is to have people in a group that all fight together progress towards their next ding at the same rate. When you get exp, you really need to think of it as distance covered to your next ding rather than some number of points. A troll sk has a longer distance to cover than the halfling does, so the only way to keep them getting the same distance covered is to move the troll a little more than the halfling. Since they only have 1 unchanging experience amount to share, that means the troll takes some points away from the halfling. But - If they start in a group with no exp earned, and they fight all night in that group until they ding, they would ding at approximately the same time.
Couldn't they just have everyone get an even split? Cause I thought they had the exp penalties because they assumed some races / classes were stronger and would level faster.
  #22  
Old 01-02-2020, 04:14 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Hazek [You must be logged in to view images. Log in or Register.]
Couldn't they just have everyone get an even split? Cause I thought they had the exp penalties because they assumed some races / classes were stronger and would level faster.
The original EQ devs are like the original D&D devs.

"Hey guys, I just thought up this thing we'll call THAC0! It'll be the perfect way to determine hits and misses!"
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