#21
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Also, ninja looting is a far less significant issue on P99 than you make it seem. It's pretty easy to track this via logs and impose discipline on the person who did it. There's literally no need to change the loot dynamics besides "I want to be able to have equal opportunity to get what I want." | |||
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#22
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You'd still have a situation where an item is rare, takes a lot of time to drop, and there are so many people willing to wait for one to drop. You've just done away with a line up and created a situation where there is a mob of people all clicking on mob corpses all hoping for that once in ten hours on average item to drop. And that's once in ten hours you get one for the entire mob - remember we've adjusted the drop rate so its not dropping any more often - not once in ten hours per player. You've gotten rid of the queue, so players wouldn't have an incentive for do 50 hour stretches WITHOUT STOPPING, since you can leave and come back and still have the same chance of getting one. You're still looking at a big time investment, unless you're extremely lucky and win the lottery early in the process. I can't imagine anyone wanting to play the game this way, though. Huge mobs of players would be hanging around near mobs' spawn points, waiting for someone to kill the mob with phat loot so they can ALL loot the corpse. Instead of loot showing up on a corpse and the players who actually killed it deciding who gets what, everyone gets a lottery style chance of looting something? No thanks. | |||
Last edited by jacob54311; 11-19-2019 at 06:44 PM..
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#23
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#24
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Comparing the time it would take relative to the time it takes to do just about EVERYTHING else doesn't make it seem any less so. | |||
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#25
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I am speechless.
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Haynar <Millennial Snowflake Utopia>
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#26
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OP I can appreciate all the hard work and effort that went into this proposal, certainly. I just think you might be missing the quirky appeal of EQ. The thing is classic EQ loot system is definitely flawed, yet in these flaws is where the ‘magic’ or whatever you wanna call it, is. You change the loot system like that and we’re just tip toeing ourselves right down the same road we eventually went towards with Luclin/PoP and onward. What makes a manastone worth as much as it is/will be is the fact it gets removed... but also because it takes real effort and luck to snag one.
The competition is fierce and not everyone is going to get one and THATS THE POINT, That’s why ya’ll neckbearding in the first place. If everyone could just prance down NP to loot a manastone then the manastone would pretty quickly be meaningless. Feel stoked Rogean threw ya a bone with the list system to give the casuals even a slight chance.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) “This man is using his mind as a weapon …and woe be tide the creature who steps into his garden" -Finch | ||
Last edited by Evia; 11-19-2019 at 07:22 PM..
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#27
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#28
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You seriously just suggested they create instances for loot.
GTFO
__________________
"Another fairy who thinks everyone in the game should get a ban if they didn't touch dicks before a raid." -Drest/Toothed, 2019
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#29
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Sorry OP, but there are some major issues with your proposal:
- If I make a level 1, follow around some lvl 50, and tag everything he kills, then I get a copy of all of his loot? - This removes the incentive of ever grouping or staying at a single camp. Think of a rogue sneaking between camps and tagging every named just as the group kills it. He can essentially get the loot of 10 camps at once! - How would you tune the drop rate? Base it off of 6 people killing it? 10 people? For something like manastone, you will likely have 50+ people "looting" it every spawn. - If you normalize it based on the number of people looting, then this is exactly the same as just giving it to a /random person on the list if it drops. By the way, this is not how WoW loot works (at least not when I've ever played). | ||
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#30
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"Allow anyone that had 'engaged' with the NPC in question OR anyone able to get to the corpse before its decay a chance to loot the corpse, regardless of who "tagged" it first" | |||
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