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  #21  
Old 06-27-2013, 12:21 PM
TarukShmaruk TarukShmaruk is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Quad kiting came from pillar / instant targeted aoe type spells have a max of 4 targets, Al'Kabor line which is the exception having 5 (it originally had unlimited and still would work on unlimited targets in PvP after the nerf).
They never adjusted the mana cost though, making the spell line entirely useless [You must be logged in to view images. Log in or Register.]

Also for the love of god please don't implement this I know it's classic but the sheer amount of smug LOL from bards will cause a singularity and ruin existence as we know it
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  #22  
Old 06-27-2013, 01:46 PM
Erati Erati is offline
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I was just talking about this the other day but couldnt remember if it was part of classic EQ or if i had a hazy memory from some strange EQ2 mechanic

I def remember this mechanic tho and I never played a min of Luclin so if it was part of EQ it was in the original trilogy. I think though it can be exploited so people back in the day maybe didnt go super creative in ways to use this to their advantage and simply focused on leveling 'properly'
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  #23  
Old 06-30-2013, 02:02 PM
Aeolwind Aeolwind is offline
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Another caveat!

Unless the player was sitting.
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Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
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  #24  
Old 02-12-2014, 03:23 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
I reported this before, I'll see if I can find it.

Best way to describe this is odd.

On classic, as a wizard I would play around with root. If you tried to root more than 4 npcs, root would automatically wear off one of the 4 npcs you had rooted, and the 5th one would become rooted. Meaning you could only root 4 max. AOE mez and such, there were no restrictions like this if I recall.

After you rooted the 5th npc, the 4th npcs root would wear off and just walk away. Once you killed one of the 4 rooted npcs, it would come back and attack you.

So this is how I found this out on live pre SoV expansion.

I will try and dig for links also. But I hope what I said helps finding some info out.
Bump for this. This was my experience on live as well, rooting with a paladin.
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  #25  
Old 02-12-2014, 03:42 PM
Mac Dretti Mac Dretti is offline
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Would love for this to be implemented. Need the hard facts tho!

I'm looking at you mighty Ele
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  #26  
Old 02-12-2014, 03:44 PM
Exmo Exmo is offline
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So this change kills Cleric DA'ing to AE (Chardok, factioning, etc)?

Since only 1 person has agro while the mobs stack, you wouldn't be able to stack more than 4? That's a bummer, but it explains why I never saw anything like Chardok AE on live.
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  #27  
Old 02-12-2014, 04:23 PM
Nirgon Nirgon is offline
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Mob's ability to aggro by proximity would kill Chardok AoE as well.
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  #28  
Old 02-12-2014, 05:00 PM
baalzy baalzy is offline
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I remember a patch note or developer note being released at some time (I think it was PoP) where they changed something to prevent wiz AOE groups in Sebilis because it allowed them to gain AA's faster than intended but I can't find it. At some point the 4 mobs max limit was removed, I'm just having trouble finding out when that happened (i strongly suspect we're past that point in the time line already).
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  #29  
Old 02-12-2014, 05:13 PM
koros koros is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Mob's ability to aggro by proximity would kill Chardok AoE as well.
Truth. Kunark mobs stopped pursuit once you got a certain distance away (but didn't remove you from their aggro list). Made kiting a pain sometime. I'm sure it's still like that on live today.
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  #30  
Old 02-12-2014, 06:27 PM
gwideon gwideon is offline
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I did AE groups in Sebilis during Velious and Luclin. This does not ring true from my experience. Also crushbone trains would be huge during my experience on live - way more than 4.
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