#51
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memes now: [You must be logged in to view images. Log in or Register.] | |||
#53
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I'm most excited for the playable mandrake race.
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#55
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Will this be playable before 2030?
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#56
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#57
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Update 22: Staying Busy This Summer
Jul 4 Written By Shawn Lord Hello everyone! No epic update video for you this month, but we’re working on something cool that’ll likely scratch that itch before the month is out. Video aside, this month is still loaded with plenty of updates. Enjoy! Character Art & Concepts
[You must be logged in to view images. Log in or Register.] View fullsize Ashira character model sculpts Zukan typically sculpts the models, then proceeds to “chonkify” them to get the old school, slightly blockier look before we apply textures. https://youtu.be/MzQ1aYzjh7w We’re working on a system that allows players to show certain equipment on their character (such as backpacks, quivers, belt pouches, scrolls, flasks, books, lanterns, cloaks, and other items. The visuals aren’t forced (ie not everyone has to show their backpack if they don’t want to) and are meant to help provide more interesting character customization, as well as reinforce the adventure themes. https://youtu.be/MyRvcPgCZ6I We’ve got some cool concepts for our Elementals (see concept art below), and have done some pre-visualization work to see how we want to tackle the shaders for them. See that in action in the video above. [You must be logged in to view images. Log in or Register.] We’ve been spending time on creating an art pipeline that lets us break our armor/items in many layers, which we can mix-and-match, and also modify the colors and styles of, via our visualizer and design database. This gives us a ton of overall variety and reduces our production time/costs. Don’t worry, the example above runs through a few extremes, but we won’t go too shiny. More on this soon! There’s a lot to show off. [You must be logged in to view images. Log in or Register.] https://youtu.be/QPFq1uABhPc Environment Art & Concepts
[You must be logged in to view images. Log in or Register.] Design
Tech
[You must be logged in to view images. Log in or Register.] In Closing As you can see, it’s been another busy month. Big thanks to everyone on the team for continuing to drive MnM forward at an impressive clip (especially, with it being Summer and all). And another big thank you for all of the feedback and pleasant interactions on our Livestreams and in Discord. ________________________ Note from Zukan: There are a lot more images on our website version of this update, it was too many to try and cram in this post. [You must be logged in to view images. Log in or Register.] In case anyone is interested and wants to check those out.
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Last edited by Zukan; 07-05-2022 at 11:44 AM..
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#58
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Man u guys r seriously doing cool stuff.
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#59
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Why do some of the modern game engines look like shiny wax?
is that a DirectX thing?
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#60
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