Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 12-07-2020, 08:16 PM
Gustoo Gustoo is offline
Planar Protector

Gustoo's Avatar

Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,921
Default

They solo fine but not as efficiently as the high efficiency guys like shaman druid and necro and enchanter.

They are the tier below with long med times.

Good mix there!
__________________
Discord PVP Server:
Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
  #12  
Old 12-07-2020, 08:17 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
Default

If only only look at this page, gustoo's post is like, an exciting mystery.

What could it be?
  #13  
Old 12-08-2020, 01:27 PM
Solemnus Solemnus is offline
Scrawny Gnoll

Solemnus's Avatar

Join Date: Feb 2016
Posts: 26
Default

Might not be classic, but if I ever made a server I'd give Wizards the clarity line and take it away from Enchanters. One class is way too OP and the other is way too limited in too many areas.
  #14  
Old 12-08-2020, 02:00 PM
Gustoo Gustoo is offline
Planar Protector

Gustoo's Avatar

Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,921
Default

If wizards had clarity they would be the best class in the game and too straight forward for the game designers to allow.

1. Blow enemy away
2. Quick rest to full mana
1. Blow enemy away

I'm pretty convinced that enchanters aren't supposed to be able to charm high level dungeons the way they do here. I don't remember it being done on live, but maybe I just missed it. On this server, enchanters are OP.
__________________
Discord PVP Server:
Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
  #15  
Old 12-08-2020, 02:01 PM
BarnabusCollins BarnabusCollins is offline
Fire Giant


Join Date: Apr 2018
Posts: 737
Default

128 porters.
__________________
B/O 1,000,000 plat
For by thy sorceries were all nations deceived.
The dead are not alive; and the Living One will never die.
  #16  
Old 12-08-2020, 02:19 PM
Solemnus Solemnus is offline
Scrawny Gnoll

Solemnus's Avatar

Join Date: Feb 2016
Posts: 26
Default

Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
If wizards had clarity they would be the best class in the game and too straight forward for the game designers to allow.

1. Blow enemy away
2. Quick rest to full mana
1. Blow enemy away

I'm pretty convinced that enchanters aren't supposed to be able to charm high level dungeons the way they do here. I don't remember it being done on live, but maybe I just missed it. On this server, enchanters are OP.
Wizards can do that... if an Enchanter is nearby, which they often are. In fact having gate + ports means a Wizard can go get clarity whenever they want really. I know as a druid I often did.

Meanwhile a wizard is nearly useless in groups due to lack of utility. Clarity would give them something useful to provide. And Enchanters have so many ridiculous abilities that they would do fine without clarity. They'd still easily be one of the best classes in the game without it, which really highlights how broken they are.
Last edited by Solemnus; 12-08-2020 at 02:27 PM..
  #17  
Old 12-08-2020, 02:47 PM
Exard3k Exard3k is offline
Kobold


Join Date: Oct 2015
Posts: 195
Default

Quote:
Originally Posted by Solemnus [You must be logged in to view images. Log in or Register.]

Meanwhile a wizard is nearly useless in groups due to lack of utility.
Root+Stun is pretty good utility if you ask me. And you dont have high-apm playstyle like e.g. shamans and can use those two very reliable and often.
__________________
<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric
<Vaelmyan> lvl 33 Shadow Knight
<Aanelenye> lvl 43 Paladin
<Vaalyun> lvl 48 Wizard
Blue chars: retired


  #18  
Old 12-08-2020, 02:54 PM
Tunabros Tunabros is offline
Banned


Join Date: May 2018
Location: California, United States
Posts: 3,346
Default

Quote:
Originally Posted by BarnabusCollins [You must be logged in to view images. Log in or Register.]
128 porters.
buncha normies [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
  #19  
Old 12-08-2020, 03:21 PM
Solemnus Solemnus is offline
Scrawny Gnoll

Solemnus's Avatar

Join Date: Feb 2016
Posts: 26
Default

Quote:
Originally Posted by Exard3k [You must be logged in to view images. Log in or Register.]
Root+Stun is pretty good utility if you ask me. And you dont have high-apm playstyle like e.g. shamans and can use those two very reliable and often.
It's not bad, the issue with this is it's not unique to their class. Clerics can also root and stun. Druids, Rangers and Necro's can root, Mage pets can root, Bards can root and stun. Enchanters can root and stun too (they can do anything but heal basically). You wouldn't usually get a Wizard in your group because "We need him for roots and stuns."

In the trio of types - Tank, DPS and Heals - Wizard is useless at tanking, useless at Healing and actually one of the worst at DPS in most group situations, because what a group wants is consistent DPS not huge spikes followed by long breaks.
  #20  
Old 12-08-2020, 03:30 PM
Shourty Shourty is offline
Sarnak

Shourty's Avatar

Join Date: Sep 2019
Posts: 273
Default

I wonder how many Bone Knights are in that 29.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:25 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.