#11
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They solo fine but not as efficiently as the high efficiency guys like shaman druid and necro and enchanter.
They are the tier below with long med times. Good mix there! | ||
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#12
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If only only look at this page, gustoo's post is like, an exciting mystery.
What could it be? | ||
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#13
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Might not be classic, but if I ever made a server I'd give Wizards the clarity line and take it away from Enchanters. One class is way too OP and the other is way too limited in too many areas.
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#14
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If wizards had clarity they would be the best class in the game and too straight forward for the game designers to allow.
1. Blow enemy away 2. Quick rest to full mana 1. Blow enemy away I'm pretty convinced that enchanters aren't supposed to be able to charm high level dungeons the way they do here. I don't remember it being done on live, but maybe I just missed it. On this server, enchanters are OP. | ||
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#15
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128 porters.
__________________
B/O 1,000,000 plat
For by thy sorceries were all nations deceived. The dead are not alive; and the Living One will never die. | ||
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#16
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Quote:
Meanwhile a wizard is nearly useless in groups due to lack of utility. Clarity would give them something useful to provide. And Enchanters have so many ridiculous abilities that they would do fine without clarity. They'd still easily be one of the best classes in the game without it, which really highlights how broken they are. | |||
Last edited by Solemnus; 12-08-2020 at 02:27 PM..
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#17
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Quote:
__________________
<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric <Vaelmyan> lvl 33 Shadow Knight <Aanelenye> lvl 43 Paladin <Vaalyun> lvl 48 Wizard Blue chars: retired | |||
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#18
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#19
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Quote:
In the trio of types - Tank, DPS and Heals - Wizard is useless at tanking, useless at Healing and actually one of the worst at DPS in most group situations, because what a group wants is consistent DPS not huge spikes followed by long breaks. | |||
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#20
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I wonder how many Bone Knights are in that 29.
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