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  #21  
Old 03-20-2012, 06:52 PM
username1337 username1337 is offline
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Quote:
Originally Posted by Runeblade [You must be logged in to view images. Log in or Register.]
more evidence that the nerf of "it's classic" is applied completely arbitrarily
Agreed. We came here for a classic experience! Removing the "no-pet" tag off the weighted axe IS CLASSIC.

When classic features are chosen arbitrarily then the whole argument that developers here are trying to recreate a classic server is rendered null. While it's true that some features are technically "hard" to implement due to not having classic codebase and developer time being limited, this specific feature is clearly an easy fix.

Of course, the world keeps spinning on P1999 as people give up but it's still nevertheless shitty to advertise as recreating classic and then arbitrarily deciding that a classic feature shouldn't be implemented because "pets are already too strong".

Pets have undergone numerous nerfs since the start of the server - worst one being stealing XP. Allowing this classic feature now would only increase pet damage and make it easier for pets to steal XP.
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  #22  
Old 02-27-2014, 04:49 PM
jaybone jaybone is offline
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bump
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  #23  
Old 02-27-2014, 11:35 PM
Asap Asap is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Is it a classic "feature"?

No. It is just plain flat out missing functionality.

Have I known it was not working right? Yep.

Why haven't I fixed it? Pets are way overpowered already.

Clear it up for ya?

H
Are we talking about the same pets? [You must be logged in to view images. Log in or Register.]
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  #24  
Old 02-27-2014, 11:44 PM
Daldaen Daldaen is offline
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You do realize you are quoting nearly a 3 year old post right?
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  #25  
Old 02-28-2014, 03:28 AM
Asap Asap is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
You do realize you are quoting nearly a 3 year old post right?
And you realize nothing has changed between then and now in regards to pets, right?
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  #26  
Old 02-28-2014, 05:08 AM
jaybone jaybone is offline
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Quote:
Originally Posted by Asap [You must be logged in to view images. Log in or Register.]
And you realize nothing has changed between then and now in regards to pets, right?
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  #27  
Old 02-28-2014, 07:19 AM
Tecmos Deception Tecmos Deception is offline
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Summoned pets DO hit harder if you give them a high-damage weapon. They just don't take weighted axes. Buddy's 16 mage pet was doubling cats in kerra isle for 61 with a deathbringers rod just 2 weeks ago.
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  #28  
Old 02-28-2014, 07:53 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Asap [You must be logged in to view images. Log in or Register.]
And you realize nothing has changed between then and now in regards to pets, right?
Yes stuff has.

Like... Exp code?
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  #29  
Old 02-28-2014, 08:19 AM
Asap Asap is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Yes stuff has.

Like... Exp code?
If you do research around the time that comment was made, the nerf already was in effect. I've played pet classes since April 2011, and it's been like that since then, at least
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  #30  
Old 02-28-2014, 12:43 PM
tristantio tristantio is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Summoned pets DO hit harder if you give them a high-damage weapon. They just don't take weighted axes. Buddy's 16 mage pet was doubling cats in kerra isle for 61 with a deathbringers rod just 2 weeks ago.
I think I mentioned that midway through thread 2 years ago (original post having been 3 years ago) after they did fix the 2h issue but forgot the Weighted Axe.

Seems pets should also be able to dual wield these 2hers as well. [You must be logged in to view images. Log in or Register.]
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