#31
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Comment made 3/2011 Patch changes exp 10/2011 No. EXP changed. Meaning back then a pet with 2h and weighted axe meant a pet class could level way faster than they could if it were classicly introduced now with pets eating your exp inevitably due to DWing or wielding weighted axes and 2hs. It's balanced now. Make it so. 2handers for DW and Weightes Axes for all pets.
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Last edited by Daldaen; 02-28-2014 at 01:10 PM..
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#32
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Quote:
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http://www.project1999.com/forums/sh...ighlight=aggro This is what i was referring too. It was never clarified to what "Classic pet experience distribution" means. Was it changed to the pet taking 75% experience instead of 50%? If that's the case, then my original argument stands. Pets are in no way overpowered, and have not been since the release of this project, or shortly thereafter | ||||
Last edited by Asap; 02-28-2014 at 01:58 PM..
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#33
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#34
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Pet aggro nerfed, approx 1 month before I started here. | ||||
#35
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Is the Weighted Axe fix difficult?
Do we need to find more proof/evidence of it's use in this timeline? Or is this a custom p99 balance "fix" similar to Ivandyr's Hoop nerfs? Would appreciately some closure here.
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#36
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Bump for classic goodness.
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#37
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sorry to side trak a little BUT
I could not find any evidence so far, but Does anyone remember that Enchanter pet animations would not take 2 handed weapons because they already had faster weapons during classic ERA? Here you can give an enchanter animation rusty 2 hander or any 2-hander for that matter and they will use it. I do not remember this being the case during live classic time line and even after classic on my enchanter my animation would not use 2 handed weapons from my recollections.
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
Last edited by Buellen; 11-04-2017 at 07:43 PM..
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