#11
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I'm not opposed to the idea of charming, I'm just really nervous about it. At this point I'm honestly leaning more toward the necromancer anyway. I can look after myself in a hostile world with that class. It seems far more forgiving, and has more "oh crap!" buttons, which means less dying, which is great for someone like me who has no cleric friends (or really any friends in general). Maybe I can learn how to charm as a necro with the safeties on so to speak, and maybe come to the enchanter later when I'm confident I have the technique down. Edit: I'm also considering going back to mage too. It's 44 right now and it's a fun class, I was just worried about how much I'd be able to do much further past that. I heard that mages struggle greatly at soloing at the higher end, and the difficulty of their epic also seems really daunting. | |||
Last edited by tadkins; 04-18-2021 at 06:44 PM..
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#12
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But that same sort of situation can happen with a chanter, just in a different way. It just boils down to being greedy or not. Being greedy means going for a kill when you don’t have the health or mana to handle multiple things going wrong. Usually for me it just requires being a bit more patient when medding. Although 3 resists in a row is pretty nuts and hard to plan for. Chanters can reset fights with mez/blur, which is definitely handy You absolutely do not need to carry around -MR gear to hand to pets. My chanter has almost no problems with charm breaks at 235 buffed charisma. I acquired this much charisma at level 20ish by farming pp, you can get that much for like 2k gold. The downside with cha gear is you sacrifice a good chunk of int. I only have like 128 int, which means a relatively tiny mana pool. This means once you commit to charming, gear-wise, you will probably tend to drift towards reverse charm killing to be efficient. Because spells like slows, dots, nukes, all that stuff really taxes your already small mana pool. Reverse charming only uses mana for 2 tashes, 2 roots (more if breaks), 1 charm (ideally), 1 invis, and 1 nuke. That’s not much, and you can regen what you spent in the process To mix things up you can always find the toughest mob around, give it haste and weapons, and send it on a killing spree. Then when it gets low, break charm, root it, blur it and watch it heal to full in a minute. Then repeat. The downside is it will be eating 50% of your exp, there’s no way you have the mana efficiency to try to do more than 50% of the damage. So this method is really more for farming pp or just having fun. Reverse is by far the best way to exp, solo | |||
Last edited by unsunghero; 04-18-2021 at 07:53 PM..
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#13
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But that said I'm less worried about the enchanter having a chain of resists than I was as a wizard. At least the enchanter has a MR debuff, that should help things greatly on that front, right? Are there going to be instances where I might not always have a pet to charm available, and what can be done during them? Let's say I'm off in the middle of nowhere in WK camping one of the HG spawns? There's nothing like "diminishing returns" on charming, and I can theoretically keep the same pet forever if I wanted, right? From my experiences as a mage, sometimes I'd just let the pet take 50% of the exp depending on the situation. I'd rather kill the mob and come out alive than try to be the most efficient. As an enchanter I'd probably rather be safe and just accept 50% of the exp than try to be tricky and end up dying. (This is precisely what I meant by having so many questions. xD) | |||
Last edited by tadkins; 04-18-2021 at 08:00 PM..
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#14
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Sometimes you’ll discover a really underconned mob in the area, charm it and drag it across the map to another area with more targets where you can go on a killing spree with it. As long as you have high cha and are selecting the right type of mobs (light-dark blues ideally depending on your cha) charm lasts minutes minus the occasional unlucky break. And there’s no diminishing returns on charm. Eventually your Tashan will fade so you will want to break charm in a way you can control, then mez (which will heal the mob back to full if it blurred), then re-tash and re-charm. You can use the same mob for 4 straight hours if you are smart enough about re-charming But yes there are situations where there aren’t 2 mobs close enough to be convenient. If you see just 1, it can be a pain, because this means whipping out the animation then ideally testing it against greens nearby to see what pet level you summoned, and keep reclaiming until you get at least the top 1-2 levels possible. This is what all the smart pet players do. Then buffing it with haste and ac then engaging the mob with it, slowing the mob, and doing some stuns as needed. It’s possible to solo kill this way, just a bit of slow setups that other pet classes with an already summoned pet wouldn’t have | |||
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#15
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It's a really cool class thematically, with all sorts of neat spell effects, and being that sinister manipulator playing with mind control is a neat fantasy, but I'm heavily doubting my ability to actually go through with this. It's just sounding really difficult to actually play and no one's really going to care or want to help if I end up dying over and over. | |||
Last edited by tadkins; 04-18-2021 at 10:39 PM..
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#16
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#17
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Necro mechanics are fun and forgiving but I'm not really a fan of the theme. Who wants to be around dead things all day? I love the theme of enchanter but I feel like my butt is gonna be clenched up the entire ride, lol. Just not sure what to do anymore. | |||
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#18
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look up technos deception on youtube
read the guides on wiki boom instant pro | ||
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#19
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You don’t need to know everything about the game before starting a class. A big part of thr fun is working it out. | |||
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#20
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