#11
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#12
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There's no reason to have a tank and m/a unless the tank is pulling in which case he/she ins't there to assist as.. they're pulling If a group wants to run it that way, sure ok. But there's a few ways to skin a cat, as they say. tl:dr different folks have different play styles. | |||
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#13
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If you have a Ranger in your party he should ALWAYS be main assist. Rangers naturally know which enemy is to be favored. Call it the favored enemy sense. Now I know what you are thinking: what if the Ranger dies? Well, the truth is, if your Ranger dies, everyone should lay down their weapons and accept death, for all hope is lost.
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#14
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I agree, don't assist the MT unless the MT calls the shots. Usually trhey will with a hotkey, at that time, assist them. otherwise assist whoever you feel like is the MA. If there is no MA, be the MA you would want to be and don't break CC.
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#15
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You assist the tank for efficiency of the group all around, when he calls it of course. Cleric won’t have to use as much mana, chanter won’t keep getting hit from the mez’d mobs, you can burn mobs down properly. It’s a tool to enable the group to run smoothly instead everyone acting like autistic children and not acting like part of a group. Sometimes their is a MA as the tank needs to switch to multiple targets but this is the overall jist of things.
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#16
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Having the MA and tank be different characters opens up too many possibilities for miscommunication I think.
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#17
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#18
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best groups I am in are totally silent, no one spamming hotkeys, we all just know what to do, even when train happens, everyone stops to cc, get merbs under control, charm stuff, peel with appriate non-dot spells etc
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#19
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#20
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