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View Poll Results: Do you think the windows should be smaller?
Yes 59 59.60%
No. I'm a fucking idiot who loves the idea of more wall staring and less racing. 40 40.40%
Voters: 99. You may not vote on this poll

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  #21  
Old 07-25-2016, 02:38 PM
derpcake derpcake is offline
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Just ninja whatever you need, take the 7 day suspension, and rock on with your newly acquired loot.

DKP systems are for idiots.

Consult Salaryman on r99 and staff, they can confirm this is how it works.
  #22  
Old 07-25-2016, 02:39 PM
JurisDictum JurisDictum is offline
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I hope you guys realize I'm not stupid enough to write this post when my guild is vulnerable. I feel like we are doing better than awakened and out future looks fine with the status quo; but that really should be besides the point.
  #23  
Old 07-25-2016, 02:44 PM
Pokesan Pokesan is offline
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Quote:
Originally Posted by Nitsude [You must be logged in to view images. Log in or Register.]
Switch variance and spawn time, imo. We need 16 hour spawn times and 168 hour variance.
  #24  
Old 07-25-2016, 04:24 PM
Tycoon Tycoon is offline
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Quote:
Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
my guild is vulnerable.
I'm sorry. Guilds come and go.
  #25  
Old 07-25-2016, 04:32 PM
BallzDeep BallzDeep is offline
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Join Date: May 2016
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I can't be penalized for DKP. You don't post asking for less variance unless your mad you lost a mob because you weren't complaining when you get them.
  #26  
Old 07-25-2016, 04:40 PM
maskedmelon maskedmelon is offline
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No, JD is an all around good person interested spreading the fun. 16hr variance is not fun.
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  #27  
Old 07-25-2016, 05:21 PM
trite trite is offline
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Join Date: Dec 2010
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As long as raid targets are clumped together stuff is constantly happening on fixed days and provides content for all time zones. The variance and number of targets makes sure people aren't just watching one spot. A casual guild could show up at ToV for like 4 hours and have a really good chance to compete for a dragon...problem is drift with +/-8 hours variance on respawn and spawn timers never resetting...the server needs an earthquake window of like 45-60 days...at some predetermined random interval since the last earthquake, let's say between 1 and 60 days later, another earthquake THAT RESETS SPAWN TIMERS needs to happen
  #28  
Old 07-25-2016, 05:34 PM
Nibblewitz Nibblewitz is offline
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I think the devs should increase variance until people stop poopsocking.

Wouldn't 96 hours do the trick?
  #29  
Old 07-25-2016, 05:42 PM
Tycoon Tycoon is offline
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Join Date: Jun 2015
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We really should just rotate everything. That way everyone gets to clear ntov once every 2 months or so.
  #30  
Old 07-25-2016, 05:47 PM
big_ole_jpn big_ole_jpn is offline
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Quote:
Originally Posted by Nibblewitz [You must be logged in to view images. Log in or Register.]
I think the devs should increase variance until people stop poopsocking.

Wouldn't 96 hours do the trick?
this would make a glorious experiment. keep increasing variance until poopsocking ceases or subhumans start dying off like a Chinese internet cafe. I think the magic number would be at least double 96 hours though.
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