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  #21  
Old 09-25-2019, 11:47 AM
Chardy Chardy is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Back in the day we would just let those people die. Bare minimum we would chew them out for being shitty players.
This
  #22  
Old 09-25-2019, 12:15 PM
bigjeff100 bigjeff100 is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
On Fennin Ro in vanilla, the major camps like Frenzy and AM / Lord were based around pets as tanks. Regular melee just took too much mana to keep healed efficiently and pets did more damage anyways plus regenned fast out of combat.

Groups would advertise "/ooc Frenzy lf1m pet class".

Warriors and rogues were the least wanted classes of all.

Maybe things will be different but don't hold your breath.
Heyooo Fennin Ro Alumni!!
  #23  
Old 09-25-2019, 12:39 PM
Legidias Legidias is offline
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Quote:
Originally Posted by Soothsayer [You must be logged in to view images. Log in or Register.]
True, vanilla mobs have less HP. But on the other hand, we'll also be doing substantially less damage due to lack of twink gear [You must be logged in to view images. Log in or Register.]
So will everyone else
  #24  
Old 09-25-2019, 01:02 PM
Snaggles Snaggles is online now
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It's been a long time since I've played the "classic" game but I recall everyone will just be more deliberate. More strategy before the pull, better assisting/less mez breaking, delaying engagement to 80/90% to give the tank some lead. Mobs have less hps but kill speed will be slower. People will time pops religiously. More time in general to tweak your game when stuff is dying slower.

In the current iteration of p99 people just keyboard faceroll encounters. People attack before the "Assist me with %T!" prompt is mashed. Less people pre-taunt mezzed mobs, people slow sooner, less active mob rooting, etc. A rogue these days takes a few rounds of attacks and they blame the tank "yo...you casting FOL???"

Warriors will do less damage, so will monks and rogues. Many rogues at 50 will be using the Trident of The Seven Seas, Glowing Iron Pike, Serrated Bone Dirk's, etc so warriors with 2-ykesha's will do just fine on aggro. Raid rogues will have C-spears and bone razors.

It will be fun. Without gear to trivialize content skill will be the new currency. Some people will drop some jaws and others will create painful facepalms...
Last edited by Snaggles; 09-25-2019 at 01:07 PM..
  #25  
Old 10-01-2019, 03:35 AM
ScruffMacBuff ScruffMacBuff is offline
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The real reason to play warrior on green will be to be 50 already when kunark drops.
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  #26  
Old 10-03-2019, 09:51 AM
Hoppkins_Wytchfinder Hoppkins_Wytchfinder is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
We will root the mob. Then it will attack the player closest to it. All melee dps will move back to max melee range and the warrior will step on the mob's toes. Aggro established!
Now this is good thinking.
  #27  
Old 10-03-2019, 10:07 AM
Jimjam Jimjam is offline
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Warriors have access to the best ratio weapon type in the vanilla game (slashing). Kunark hadn't come to fuck up generalised itemisation by giving favourable ratios to non-warriors yet. Warriors also get their melee skills earlier than most other melees.

As such their weapons will have a higher hate/second factor and they should be producing more swings per minute than the other classes, so overall should be able to keep aggro against other melee much of the time. The exception to this, monks can drop aggro on demand.

Casters that have an excuse to draw aggro (slow) also have root, which trivialises tanking for the warrior.

Warriors should do okay, but going by the above, bards might be the most problematic team mate for them.
  #28  
Old 10-07-2019, 05:47 AM
unleashedd unleashedd is offline
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http://wiki.project1999.com/Root
  #29  
Old 10-07-2019, 05:51 AM
Videri Videri is offline
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Quote:
Originally Posted by unleashedd [You must be logged in to view images. Log in or Register.]
I think a lot of people don't know yet that when you root a mob, it will attack whoever is closest to it. When I see a mob in camp not attacking the tank, I root it and watch the melees. Often, they don't even move in response. I'm appalled. When they see the green/brown root spell graphic, all non-tanks should scoot back as far as they can and still hit the mob, and the tank should go so close they're touching the mob. Problem solved until root breaks.

This is a great way for wizards to contribute to a group.

Melee players, start practicing this even before the mob is rooted.

Forget about establishing aggro; let's establish the fact that rooted mobs hit whoever's closest. And good news: it looks like enchanters, druids, clerics, shamans, wizards, rangers, and necromancers are the most popular classes on the Green class poll.
Last edited by Videri; 10-07-2019 at 05:58 AM..
  #30  
Old 10-17-2019, 06:02 PM
flacidpenguin flacidpenguin is offline
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You can just root the mob and the warrior stands closer than anyone else. Problem solved.

Short Sword of the Yakesah and Gnoll Hide Lariet both provide a ton of threat when they proc as well.
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