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  #21  
Old 10-31-2019, 05:56 PM
Kittik Kittik is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
Why the need for a million subs. Everything is judged by console and mobile titles.. and kids consider a game on PC dead if it doesn't have some number of players pulled from their bottoms. Mass appeal doesn't mean something is good, no in fact what it can mean is Diablo 3. If you are basing "goodness" on numbers consider Pop artist music. Having said this, some older guys out there are reading this and wouldn't piss on me if I was fire. Diablo is not that well regarded, EQ is considered one of the popular games that started the move towards Games as a Service models. Personally I see an MMORPG like EQ being its own thing but that doesn't stop others with a more business minded approach seeing it as yet another thing "idiots will pay for", then whatever spark was there that ignited the interest will be removed and replaced with more gimmicks. QoL is a gimmick.
If EQ had 10 Million subs and WoW had 100K, who do you think everyone would have copied? And instead of having 1000 shitty WoW clones out there today we'd have 1000 EQ clones.

So yes, number of subs is important.
  #22  
Old 10-31-2019, 06:01 PM
Ivory Ivory is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
When Tunare is your mom.

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heehee
  #23  
Old 10-31-2019, 06:37 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Kittik [You must be logged in to view images. Log in or Register.]
If EQ had 10 Million subs and WoW had 100K, who do you think everyone would have copied? And instead of having 1000 shitty WoW clones out there today we'd have 1000 EQ clones.

So yes, number of subs is important.
Would EQ be what it is by adding more QoL in order to gain the 10 million subs or would we be shitting on all of the EQ clones now because they copied something that sucked?
Last edited by Mblake81; 10-31-2019 at 06:59 PM.. Reason: ill keep it to a single argument
  #24  
Old 10-31-2019, 07:58 PM
Ligma Ligma is offline
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This server is meant to recreate the original game. All the QoL things you seek are in the modern game. And for the most part were when WoW released.
  #25  
Old 10-31-2019, 08:33 PM
lordpazuzu lordpazuzu is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Wow classic was difficult and lacked a ton of QoL features aswell though.
Say what?
  #26  
Old 10-31-2019, 10:02 PM
ZiggyTheMuss ZiggyTheMuss is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
"People keep steeling my camp, lets steel this game design and make it easy."

-wow designers
EQ is by far the superior game IMO, like many of us agree I am sure. The people who made WoW though were like us. They were hardcore fans of EQ/former EQ players. They recognized how to appeal to the masses of course and took out what didn't work and left what did work.

The modern gamer is a casual (and more healthy) one who does not have the time to raid for 12 hours a day or whatever. They are also "less skilled" due to all of the crutches that modern games provide but who gives a fuck about skill in a video game. We are here to have fun.
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  #27  
Old 10-31-2019, 10:15 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Kittik [You must be logged in to view images. Log in or Register.]
Ture. But people don't like their eyes to bleed, so...

I've said it somewhere before and I'll say it again. If you had EQ (EQ Green even) and give it a brand new Graphics engine (not even brand new, you could use EQ2 graphics engine) and a UI that didn't make me want to kick puppies, you'd have a game that would have a million subscriptions.
No...you really wouldn’t. Don’t get me wrong, I absolutely love EQ as much as the next person but if you just cloned this game, updated the graphics, and tried to release it today you wouldn’t come close to seven figures for subscribers on any consistent basis. You might hit seven figures in the first like month after launch because the MMO player base will try anything that comes out because it’s a dead industry, but so many would quickly move on.

EQ’s clunky, and sometimes dumb, needlessly draconian, and/or pointless, mechanics are certainly not something that would achieve mainstream seven figure subscriber count success in 2019.
  #28  
Old 11-01-2019, 01:17 AM
Vokhine Vokhine is offline
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@OP litteraly play any other cookie cutter mmo on the market. Please let p99 be p99.
  #29  
Old 11-01-2019, 01:31 AM
Cyph Cyph is offline
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Classic.

Emulated server.

Wish all you want, but it is what it is.

Now go get wrecked by a willowisp or back up your bags.
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  #30  
Old 11-01-2019, 03:00 AM
LiQuid LiQuid is offline
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Not really having an issue with most of the removed QoL features on Green so far but holy good god damn is it INFURIATING having to manually press the meditate button everytime I sit to get mana back. Yes I understand back in the day we had to deal with the spellbook interface covering up the entire game and yes I'm glad we don't have to deal with that (thx Titanium client!), but I do agree with OP insofar as a lot of these really godawful design decisions were very quickly realized to be horrific mistakes and patched out. Slavishly sticking to these old awful design decisions in service of the gimmick of following the patch order and thus making us have to suffer thru them for a few months before they are "fixed" in a patch is pretty irritating
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