#1
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As a trade skiller...
I like to trade skill.
It is a bit disheartening to hear how this is basically the last patch when there are "little" things that could have helped people who do trade skill. As I mentioned in the patch thread - http://everquest.allakhazam.com/hist...es-2001-1.html ------------------------------ April 17, 2001 3:00 am ------------------------------ ** Food Changes ** - Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before. http://everquest.allakhazam.com/hist...es-2001-2.html ------------------------------ July 24, 2001 3:00 am ------------------------------ ** Item Changes ** - Many pelts have been made stackable. Those that are not stackable now are quest items that will not be made stackable. While the pet window and extra hot bars were later additions with posters being either against or for these losses, as I read the patch notes during the time frame of this server, there were other changes that appeared to have never gotten a look. Thanks for the overall effort though. I guess I am subtly ranting here at best. | ||
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#2
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Have you been working with the staff to help make sure these (if they are accurate to p99s timeline) changes are added to their list?
Or were you just hoping they would do it? If you were just hoping, I suggest posting in the bugs forums and help them by providing all the evidence you would need (which these links seem great) to prove when and how they should be implemented. | ||
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#3
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While I did not post this old thread in the Bug forums, a while back I mentioned something that Rygar was able to find multiple pieces of evidence involving drinking more in the desert zones south of Freeport.
https://www.project1999.com/forums/s...d.php?t=284487 Never heard a peep about it from anybody in charge. And a minor bard song nit-pick - https://www.project1999.com/forums/s...d.php?t=323699 Quietly locked. Yes, the work is volunteer; but it appears (at times) to pick and choose too. | ||
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#4
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Yeah they pick and chose what they feel they should work on which is perfectly fair, its not up to us to pick and chose for them after all.
If you're right though, there is no way they wont work this in, please keep bugging them if you are right then you need to be the change we all need to get these in! | ||
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#5
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I always used to think this was rude, but apparently it's protocol around here: bump the thread (ie. make a post on it every few days).
Like I said, it feels rude to me, but it seems to be how they measure bug interest here, and it appears to be encouraged.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
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#6
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It takes a starting city.
(That's my everquest version of saying "It takes a village.") | ||
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#7
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I would love to see the food change implemented. I really enjoy making food in game, there's something so satisfying about it. However, there's no market for the high end food or drinks you can make, because people would rather just get vendor muffins and milk lol [You must be logged in to view images. Log in or Register.]
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Elanya Level 54 Druid ⋆ Wood Elf "Trade-skilling my life away" Werga ⋆ Level 29 Shaman ⋆ Troll Taruuk ⋆ Level 14 Necromancer ⋆ Dark Elf | ||
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#8
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Quote:
A full meal should offer you stats, and you shouldnt want to hold onto that meal the way we do now (managing your food so you dont eat the 1 stat food you have etc) I wish drinking gave you stats too, like to encourage tanks to get drunk before fights. It would have been cool if a master foodcrafter could offer you some buffs that nobody else could etc, same with a brewer. Even wow didn't get this right though so maybe its very hard to design idk haha | |||
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#9
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Drinking gives you stats, but man does it have a price.
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#10
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Quote:
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