Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-14-2015, 04:18 PM
Gregor Gregor is offline
Orc


Join Date: Jul 2014
Posts: 30
Default Why do Wizards get so much hate?

Isn't everyone greatly devaluing the ability to 3 shot mobs in groups? This combined with roots, stuns, AE seem more then reason enough to bring a Wizard.

Almost every group has a chanter for clarity as well so I don't see what the big issue is?
  #2  
Old 01-14-2015, 05:01 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,343
Default

It's very simple: in raids you want as much damage as possible at once, and in groups you want as much sustained damage as possible. It doesn't matter if you can 3 shot a mob in groups because (even with Clarity) you're going to need to med for awhile afterwards. Meanwhile the rogue couldn't 3-shot the mob, but he does roughly a third (to make my math simple) of each mob's life, and keeps doing it mob after mob.

So if you consider the twot over the course of five mobs (assuming it takes you about that long to regen your mana):

Wizard: 100%, 0%, 0%, 0%, 0% = 100%
Rogue: 33%, 33%, 33%, 33%, 33% = 165%

Now the exact numbers may vary: maybe you only need four mobs to replenish your mana, or maybe the rogue actually does 37%. But even if you crunch with real numbers you'll find the same thing: certain classes (eg. rogues) offer more damage over time than certain other classes (eg. wizards).

P.S. Just to be clear, I'm not saying Wizards don't have value in groups; I'm only saying that if you focus on sustained damage over time they can't compete with many other classes, just as other classes can't compete with them when it comes to focused "burn" damage.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details.
Last edited by loramin; 01-14-2015 at 05:07 PM..
  #3  
Old 01-14-2015, 08:01 PM
Gregor Gregor is offline
Orc


Join Date: Jul 2014
Posts: 30
Default

I never meant to imply a Wizards damage competes with a rogue but really no class does. What I mean is the ability to burn in groups can be very useful. For instance, burning down casters or killing your current mob because charm broke/mez resisted can be very useful.

Also at least half the groups I've joined cannot just chain pull endlessly, though maybe most groups do? Doesn't seem that way though. If the mobs get some lucky rolls on a tank the rogue isn't going to save him but a stun or ice comet might.

I guess if every pug group was amazing and chain pulling non stop in a zone with no competition, sure sustained is king. But these kind of groups seem few and far between to me, in which case the Wizard would excel having a chance to med. Camping spawns seems even more in favor wizard since mana is no object and he can evac trains. Am I missing something?
  #4  
Old 01-14-2015, 08:15 PM
Heavydrop Heavydrop is offline
Sarnak

Heavydrop's Avatar

Join Date: Aug 2010
Location: The desert outside of Tucson, AZ
Posts: 283
Default

Quote:
Originally Posted by Gregor [You must be logged in to view images. Log in or Register.]
For instance, burning down casters or killing your current mob because charm broke/mez resisted can be very useful.
A good point as well as the sustained damage aspect.
What I've seen over my years of playing (not usually as a wizard) is that
some of those who play wizards are not so skilled at mitigating or moderating how much
damage they do to a mob and therefore the aggro they gain. They go for big damage and it gets resisted or does partial damage and then *splat* dead wizard

The stuns and roots are great but create a lot of aggro and with tanks having
the issue of gaining and holding aggro as they do at times people don't want
to make things harder by having someone in the group that gains aggro and wears
a bathrobe.
__________________
Scyros Windchaser - 60 Wood Elf Druid
100 in ALL languages

Kalepto Mayniak - 54 Half-Elf Rogue

Ithamar Kenobi- 57 High Elf Magician
171 research skill
  #5  
Old 01-15-2015, 04:19 AM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,271
Default

I think the folks who play Wizards are a big part of the problem with that class. Most of the Wizards I grouped with while leveling would blow their mana bar on one or two monsters then go AFK for upwards of 10 minutes (often with unsolicited mention of how high/stoned they were). Rinse and repeat. Talking to other players suggests that many other folks often have the same experience when they'd invite Wizards to their own groups. Good Wizard players are out there--I can think of at least one myself--but they face an uphill battle for acceptance due to all the dead weight giving the class a bad reputation.

Danth
  #6  
Old 01-15-2015, 05:28 AM
Fame Fame is offline
Planar Protector

Fame's Avatar

Join Date: Mar 2012
Location: Alaska
Posts: 2,938
Default

Play your wizard on red and kill anyone who will not clarity you or group with you, thank me later.
__________________
  #7  
Old 01-15-2015, 09:00 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,324
Default

I created my wizard for when I wanna play eq but also need to be able to pop AFK at a moments notice. #partoftheproblem

Sometimes I'll do things like time stuns/nukes to interrupt heals or stop a mob beating on the enchanter (who is more important to the group than me) or root the mob on the tank to let him take aggro more easily... but generally I just poop out all my mana and go AFK cos if I wanted to play a more engaging class I would :P.
  #8  
Old 01-15-2015, 10:35 AM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
Planar Protector

Yumyums Inmahtumtums's Avatar

Join Date: Sep 2013
Posts: 2,073
Default

Quote:
Originally Posted by Fame [You must be logged in to view images. Log in or Register.]
Play your wizard on red and kill anyone who will not clarity you or group with you, thank me later.
Would clarity this friendly wizard anyday.
__________________

Yumyums Inmahtumtums - 59 Shaman
Lemonspoon Icebeaner - 52 Enchanter
Yumyums Inmahtumtums - 60 Enchanter
  #9  
Old 01-15-2015, 11:26 AM
Whirled Whirled is offline
Planar Protector


Join Date: Jan 2014
Posts: 1,792
Default

[You must be logged in to view images. Log in or Register.]
Lv55 wiz lfg
  #10  
Old 01-15-2015, 12:42 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,795
Default

Quote:
Originally Posted by Fame [You must be logged in to view images. Log in or Register.]
Play your wizard on red and kill anyone who will not clarity you or group with you, thank me later.
I like it, a mutually beneficial arrangement straight out of Chicago!
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:37 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.