#121
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No, nightblindness for 3 of 12 races did not slow the game down. Players who wanted a faster game dumped their nightblind characters and were not slowed down at all. Players who started as one of the other 9 races because that's waht they wanted to do out of the box were not slowed down at all.
Some of the players slowed the game down. Others took down Nagafen & Vox within a few months of server up despite all of the limitations of the UI & mechanics. I still recall the GM's serverwide shout when Vox went down the first time on Tunare server (26 players from 5 guilds, imagine that nowadays, lol.) Dunno what kind of nostalgia's filtering your view, but it's pretty skewed from how the game I started playing in July of '99 went down. | ||
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#122
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Night blindness - back in 99 every sane person upped their gamma, all the smart ones played a char with infra/ultra, like say insanely "casual" halfling with xp bonus on top of ridiculously good stats.
Classical "box screen" - before I discovered F10 mode, I always thought that tiny image with giant border on the side was a retarded waste of space. Once I discovered F10 - I never went back. Item Linking - you got to be shitting me. If you don't like item linking, perhaps you want to buy my Celeron 300, with 16 MBs of ram and 32k modem thats sitting in my closet? I will sell it to you at 1999 price too, to keep it completely classic.
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#123
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#124
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Anyone who pretends that 1999-era games being hard because they were shitty somehow makes them equivalent to actual hard games is retarded. Nintendo Hard is not real Hard. Mega Man is not even remotely equatable to Dark Souls. Get the fuck over yourself.
I don't even care about the shitty "demands" of Classic that you're making - devs are on-record saying if they could change the client fundamentally they would, but they can't. The decision is made and they agree with you. That's a moot point. I don't care much either way. What I think is absurd is this pretentious attitude that "shitty" somehow equals "hard" or "better."
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Fairiedust Freesyourmind, Enchanter
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Last edited by SCB; 09-23-2013 at 11:41 PM..
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#125
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#126
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Fairiedust Freesyourmind, Enchanter
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#128
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This isn't about nostalgia. It's about getting the server as close to classic as possible. Not just the parts you or I may or may not have liked. They actually went to the trouble of reinstating the hybrid group exp penalties here on p99, arguably the stupidest design decision of original EQ....even the man himself Brad McQuade admitted later that it was one of the worst design choices they ever made....And it flabberghasted me at the time, just like you are in this discussion. Why break things that later got fixed, right? And the exp penalty is much worse for hybrids here than it ever was on live. But in the long view, it totally makes sense, if what they are doing is trying to create the most classic possible server here. And I respect that. Point being, if they are going to actually break classes knowing full well that it was pretty much universally accepted that it was a bad idea to begin with, then everything is on the table. Make it as classic as absolutely possible, including no item linking and night blindness. If you want a classic-ish server then go to another EMU. But things are either classic or they are not, regardless of what you or I have to say about it. You may not, but there are a lot of people who would love to play classic EQ again exactly as it was. Myself included. If that's a fucking problem for you, then that's your problem. You have no argument when the entire point of the project is to be classic. Sorry.
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#129
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You should check out The Sleeper server. No night blindness, item linking, and boxing. Or just go play wow. As I said before, if you don't like things about classic EQ, take it up with Brad McQuade. And while yer at it, ill give you a list of things I didn't care for too. Still won't change what's classic and what isn't though.
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Last edited by Weekapaug; 09-24-2013 at 03:49 AM..
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#130
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oh classic client, how I dream of thee
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hello i'm cucumbers
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