#1
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Ridiculous Critical Resist Rate for Necromancer Lulls
I have been trying out a necro and aside from the fact that I have yet to get a single group invite over 3 levels I've been doing ok. However, I have noticed that Rest the Dead has an insanely high critical resist rate compared to what I am used to on an Enchanter. Unfortunately this is not easy to parse from logs but I would guess about 75% of resists are critical. Basically I've gotten to the point where any time I get a critical resist I automatically FD. If I had to guess, I would bet that necromancer lull is charisma dependent and probably should not be.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#2
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Not a bug. Confirm working as intended. Necros are not chanters , period.
Not grtting grps for your mage, now your necro? Working as intended also | ||
#3
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the following statement is based off my experience only, no evidence to support claims
i mained a cleric on live, i used to lull/pacify/whatever everything. hard resists were seldom. on here lull is crazy hard resisted. just saying. my memory could be shot i dunno.
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Current Games:
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#4
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Just saying, cant compare a chanter with 200+ cha to a necro who rarely has more than 100.
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#5
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#6
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Go try on eqmac pal
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#7
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Here is a thread with older debate and various links. http://www.project1999.org/forums/sh...5&postcount=17 | |||||
#8
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Necro's generally have gear with massive amounts of -CHA so having spells need CHA wouldn't make sense. That said. I was always terrified to Lull on cleric because that shit resisted constantly. Even now, calming my way around seb is a gut check on every cast although it is exponentially better now than it was at lower levels.
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Halmir - 60 Cleric | |||
#9
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Well then, another reason I hate EQ post Velious. Good to know.
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#10
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