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#1
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More than 4 npc's shouldn't be able to attack a target at once
Forgot all about this. I forgot when it was changed, Velious/Luclin right? If it was in Kunark just ignore this but, here's proof from a thread Nilbog linked:
http://web.archive.org/web/200101231...ML/000930.html "PEts are uselss on mobs that fear or when you have more then 4 pet users as only 4 pets can be on a mob at once. So draco,vox, naggy pets are useless as they'll be feared non stop." | ||
#2
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So you mean to tell me bards should be able to get hit by their kite and live?
God dammit
__________________
hello i'm cucumbers
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#3
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I do recall something like this to the effect that if you had more than 4 mobs on you and they caught up to melee range, that 4 would engage you and the others would start walking away, until you moved out of melee range and then they would pursue again.
Will dig and see what turns up. This + proximity aggro working correctly would be epic! | ||
#4
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This rings a bell I got nothing solid for you tho
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#5
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No proof of this, but I believe it was either late Kunark or Velious. If a target had more than 4 mobs agroed, as the 5th plus mobs approached melee range, that would run away and not engage until one of the original 4 was downed. I think this is where "quad" kiting came from.
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#6
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Quad kiting came from pillar / instant targeted aoe type spells have a max of 4 targets, Al'Kabor line which is the exception having 5 (it originally had unlimited and still would work on unlimited targets in PvP after the nerf).
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#7
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Then what was the "nerf" to swarm kiting? Was it changing the behavior of mobs when more than 4 are agroed, or was it changing the max amount of targets affected by detrimental songs?
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#8
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Quote:
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#9
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AoE/DoT/low hp agro kiting
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#10
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I reported this before, I'll see if I can find it.
Best way to describe this is odd. On classic, as a wizard I would play around with root. If you tried to root more than 4 npcs, root would automatically wear off one of the 4 npcs you had rooted, and the 5th one would become rooted. Meaning you could only root 4 max. AOE mez and such, there were no restrictions like this if I recall. After you rooted the 5th npc, the 4th npcs root would wear off and just walk away. Once you killed one of the 4 rooted npcs, it would come back and attack you. So this is how I found this out on live pre SoV expansion. I will try and dig for links also. But I hope what I said helps finding some info out. | ||
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