#11
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All the good stuff they told us we'd get from everquest next. Like dynamic spawns that change depending on how players kill npcs. Player made content.
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P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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#12
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Quote:
The "classic" experience we all pine for is the lack of knowledge about the game. The original magic of everquest was exploration and learning. You cannot have a classic experience when you know what mobs to kill at what level and what mobs drop what gear, how to best min/max your class etc. a "classic" everquest experience will never occur again, ever. What we have to do is make another game, one that we cannot predict, log, record, memorize etc. | |||
Last edited by Trexller; 11-29-2020 at 01:57 AM..
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#13
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Are we doing EQ or something else? | |||
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#14
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Its EQ3.
This thread could change or define the rest of our lives. | ||
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#15
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Many of us where hoping EQ2 was going to be what I was talking about. Classic EQ, updated graphics, restarted.
I like this game world. I want more of the classic experience that modern tech could provide and not a console focused job with a multiplatform design. | ||
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#16
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Can't find a name for the engine but it sounds like they just sorta cobbled one together from Tanarus and other stuff they had laying around. | |||
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#17
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Quote:
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Last edited by Mblake81; 11-29-2020 at 02:39 AM..
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#18
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BIG BAD BOSSES!!!!!
*They hunt YOU!" | ||
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#19
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No boxing or at the very least, build into the game rewards to players who don't box. Having every player you encounter be an actual player at the keyboard is what made the original as well as this server fun. Having to group up with other people to accomplish things is what makes it fun.
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#20
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- Make boxing, warping and generally cheating IMPRACTICAL
- I strongly doubt Borderland-type loot (RNG-generated items) is a good thing. Nobody knows any Borderland item - they are meaningless bunch of stats that barely make sense. Everyone knows what a Ragebringer, a Crown of Rile or a Weighted Axe are. - I doubt that randomizing a lot of stuff is a good thing - the predictability of EQ might actually be part of what we like about it. Some randomization could be added though. Not allowing a "wiki" to be constructed may or may not be a good thing. Periodically adding new content (that doesn't make previous content obsolete like EQ live did), would probably be a good compromise. - Better Mob AI would certainly be good. - More zone dynamism - good - More classes/hybrids - good. We don't have it here as we're sticking to "classic" but how cool would it be to have a war/enc hybrid? Or rog/shaman? Or completely new classes with new abilities... that would have to be invented. - Design with PvE AND PvP in mind. PvP adds an extra dimension that would be a shame to pass on. - Design defensively with cheaters in mind - we now have 20 more years of anti-cheat experience. - Design with mudflation as one of the major challenges in mind. - Keep what we like about EQ: o legacy items o clickies o nodrop / lore / norent mechanism o sandbox NPC's - no rail-guided crap o zoning o aggro as we know it o interdependance off classes o higher risk / higher reward o can solo or group but a lot of attractive stuff can't be soloed o ...add to the list... | ||
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