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View Poll Results: Would the game be better if account sharing was banned?
Yes 54 65.06%
No 22 26.51%
Not a yes or no answer 7 8.43%
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  #31  
Old 08-24-2023, 05:36 PM
Ooloo Ooloo is offline
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Cool if it has almost nothing to do with guild bots and sharing accounts who cares if you can't do that anymore?
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  #32  
Old 08-24-2023, 07:47 PM
Fammaden Fammaden is offline
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Yeah its true though, guild bots play a huge part. Anyone hoping to start a new raid guild has a massive hill to climb to catch up on infrastructure-quest vs. the established raid guilds who have had years of paying dkp to grind cleric and mage (and even rogue and wizard) bots plus accumulating retired toons from their former members. This has become nearly insurmountable without some incredible time investments on blue, but its pretty steep on green at this point also.

I'm not advocating for banning account sharing, it seems effectively impossible or pointless to try without some serious invasive stuff, but its daft to say bot toons don't warp the raid meta big time. For all the talk of unclassic things, unlimited free accounts might be lowkey the most impactful non-classic deviation on the box.
Last edited by Fammaden; 08-24-2023 at 07:51 PM..
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  #33  
Old 08-24-2023, 08:46 PM
Trexller Trexller is offline
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So without shared accounts, raid guilds wouldn't exist?

got it

might as well just implement NPC mercenaries
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  #34  
Old 08-25-2023, 12:16 AM
Solist Solist is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Cool if it has almost nothing to do with guild bots and sharing accounts who cares if you can't do that anymore?
You could change 100 percieved reasons why people are not committed to winning, and you would not change the fact they are not committed to winning.

We had green. One team won. Dominantly. There was no bots.

They were better prepared (mass recruited), better levelled (guild groups at better xp camps), and better organised (crowd funded alchemy, prioritised gearing key classes, built out of game infrastructure faster).

If you've lost at blue, continue to lose at blue, lost on green, continue to lose on green, and now complain blaming everything else; it's fair to say the common denominator isn't the system. TAKP has had rotations for 5+ years, takes no effort to re roll compared to the slog that is p99.

People who lose on these servers are all somewhat unique in that I can guarantee I could look at your toons and find huge holes. No clickies, uncharged consumables, some pissy attempt at gear sets, probably carrying a bunch of fine steel and jumjum stalks waiting at the entrance to ToV yelling about the guy with 71 usable inventory slots all filled with raid consumables and critical play items who won.

The thing with competing here is even when you lose it's not so bad, as long as your team was decent. The game is the inter personal competition. Not the auto attacking for 15minutes while occasionally calling out a heal chain error.
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  #35  
Old 08-25-2023, 05:42 AM
sajbert sajbert is offline
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
You could change 100 percieved reasons why people are not committed to winning, and you would not change the fact they are not committed to winning.

We had green. One team won. Dominantly. There was no bots.

They were better prepared (mass recruited), better levelled (guild groups at better xp camps), and better organised (crowd funded alchemy, prioritised gearing key classes, built out of game infrastructure faster).

If you've lost at blue, continue to lose at blue, lost on green, continue to lose on green, and now complain blaming everything else; it's fair to say the common denominator isn't the system. TAKP has had rotations for 5+ years, takes no effort to re roll compared to the slog that is p99.

People who lose on these servers are all somewhat unique in that I can guarantee I could look at your toons and find huge holes. No clickies, uncharged consumables, some pissy attempt at gear sets, probably carrying a bunch of fine steel and jumjum stalks waiting at the entrance to ToV yelling about the guy with 71 usable inventory slots all filled with raid consumables and critical play items who won.

The thing with competing here is even when you lose it's not so bad, as long as your team was decent. The game is the inter personal competition. Not the auto attacking for 15minutes while occasionally calling out a heal chain error.
Why do you equate choice of guild with ”winning”?

It’s not a matter of which guild ”wins” either. It’s about something else entirely.

Guild bots change how the game is played, not necessarily how the game is played. Similarly account sharing makes players overall less dependent on grouping and sharing each other’s services. If you have your guild or personal clericbot in HS then why ask another player to make the journey to save your dead butt? Instead some random Joe in guildchat or discord will just log the alt named ”clericbot” and res you. That’s a cheap player interaction that feels anything but immersive.

The only good thing I like about bots is that they allow you to play your main without having leveler another alt of your own or raid parking and not playing at all.

People will still accept non-in-demand classes because everything helps and zerging was the winning strategy on Green. Seal Team basically got every warmbody they could and then locked all the gear behind RA-requirements and loot priority systems so that only the neckbeards could get gear.
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  #36  
Old 08-25-2023, 06:15 AM
Fammaden Fammaden is offline
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Guilds were starting cleric bot toons on green from day one. Pre-Kunark sky was accomplished entirely off the backs of an army of mages who later became Velious COTH bots.
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  #37  
Old 08-28-2023, 12:12 PM
void221 void221 is offline
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guild bots is cheating for me ... nothing else
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  #38  
Old 08-28-2023, 09:27 PM
Cen Cen is offline
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In live during classic I know you would get banned for claiming you and someone else share an account. That was against the rules then. Nowadays in most games it's not though. Tough to say [You must be logged in to view images. Log in or Register.]
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  #39  
Old 08-28-2023, 09:36 PM
unsunghero unsunghero is offline
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Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
In live during classic I know you would get banned for claiming you and someone else share an account. That was against the rules then. Nowadays in most games it's not though. Tough to say [You must be logged in to view images. Log in or Register.]
Ya back in the day in WoW it was enforced

During the rank 14 grind in vanilla we had an “honor mafia” that ran battlegrounds all day. In our group we decided who would be first, second, etc in total honor for the week for the server

The only way to complete with the 2000+ honor/8 minutes we could get by winning every battleground as fast as possible as a solo player who was NOT winning all battlegrounds, would be to play more

So while us in the honor mafia only had to play about 6-8 hours per day, a lone rogue trying to get more honor than us could get more if they played 20+ hours per day (assuming a much slower rate of honor gains due to losing quite a lot of battlegrounds)

The only way people could do that would be to account share. So we would inspect anyone coming close to our honor totals that wasn’t part of our group and report them for account sharing

Every single one of them got banned, so I’m assuming blizz used to check IP’s. Now they don’t give a fuck
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  #40  
Old 08-29-2023, 03:22 AM
long.liam long.liam is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
Ya back in the day in WoW it was enforced

During the rank 14 grind in vanilla we had an “honor mafia” that ran battlegrounds all day. In our group we decided who would be first, second, etc in total honor for the week for the server

The only way to complete with the 2000+ honor/8 minutes we could get by winning every battleground as fast as possible as a solo player who was NOT winning all battlegrounds, would be to play more

So while us in the honor mafia only had to play about 6-8 hours per day, a lone rogue trying to get more honor than us could get more if they played 20+ hours per day (assuming a much slower rate of honor gains due to losing quite a lot of battlegrounds)

The only way people could do that would be to account share. So we would inspect anyone coming close to our honor totals that wasn’t part of our group and report them for account sharing

Every single one of them got banned, so I’m assuming blizz used to check IP’s. Now they don’t give a fuck
I doubt P99's server pop could be sustained without account sharing. Not enough people want to roll key classes and play them all the time. Cleric is probably the most important raid class, but also the most boring to play. All a ban would do is kill the server population.
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