#51
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Its the devs of the emu servers that now nerf out the tricks that classes use to be OP. | |||
#52
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Love the game for sure. Do wish more worthwhile quests were implemented. Didn't like that kunark vastly increased melee dps weapon ratios. Melee too overpowered in late game/grouping, needed balance.
Would have liked to see more curse weapons, such as great ratios but they can proc 500dd on you, dispell buffs, etc. Never liked that all weapon types were equal. Would have been great if certain creatures were affected more by blunt weapons but had additional mitigation to slash/pierce. Would have been big opportunity to favor non lazy melee who swapped during fights.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
#53
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Playing PQ the pets absolutely blow melee and wizards out the water (though I’m not sure how close to classic the pq/takp interaction of pets and NOCs actually is). I can kinda see why VI improved weapons, but I agree the jump feels too much.
I vaguely remember blunts being better against skeletons … was that an old dnd thing? Does modern dnd still have that kind of thing.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#54
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daoc had the system with blunt, pierce, slash all getting + or - bonuses vs certain armor types. it was one of the bright spots of the game as well as melee attack abilities! coming from eq's 'auto-attack for 60 lvls' it was refreshing. although i dont think daoc aged as well as eq did.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) “This man is using his mind as a weapon …and woe be tide the creature who steps into his garden" -Finch | ||
#55
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On rolemaster that's called AvD and you can electrocute plate armor wearers easily.
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#56
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#58
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Instead, you had a rich variety of landscapes, mobs and lore. An emphasis on the social aspect of the game by introducing slowdown points so that players could genuinely make friends.
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Yuramtik - Necro
Latest episode: 17th March 2024 - Rangers: Not just for squishing Get it here Be on the show! All welcome! Any guild leaders want to advertise? Just join the show - sign up or leave a voicemail here | |||
#59
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There was recently some 25th anniversary stuff out about Valve / Halflife, contemporary to EverQuest. I wondered how similar the design and development process was. Another game of similar vintage was Pocket Monsters / Pokémon which seemed to have a similar development workflow to Halflife.
These games had these huge well thought out worlds in which games happened with a focus put on fun and the psychology of the game. Were they just of that era? I don’t know, but there just seemed to be so much scope and magic in the games of the late 90s.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#60
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You can tell EQ was a passion project. Still, even back then the subscription model proved to be VERY lucrative. I often miss the days of no micro transactions in games.
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<~ Maleek * Necro * Project 1999 >< Gagresh * Warrior * Tallon Zek || Project 1999 ~>
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