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Old 07-18-2011, 09:52 PM
Netherzul Netherzul is offline
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Default Raid mob resists - clarification needed.

I need clarification on this if anyone would care to shed some light.

In classic, I played a Monk and Shaman up to and into Discord briefly. I spent plenty of time soloing mobs on my Shaman but in raids, all I really did was slow/buff/heal. I never spent time dotting/nuking, in any capacity, so I am completely out of the loop on how boss resists work.

Typically, what schools are resisted most, by bosses? I know this question could follow with a response of, "that depends on the boss" but I am asking in a general sense here.

I know some classes (Shaman, Magician, Necro, Ench) get resistance debuffs. Do these stack with one another? If not, which one will take hold over any of the others?

Thanks in advance.
Last edited by Netherzul; 07-18-2011 at 09:55 PM..
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Old 07-18-2011, 10:47 PM
Seaweedpimp Seaweedpimp is offline
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shm/mag will stack w necro, and ench resist debuffs.

And different spells have different resist mods, you have to check. You well never land a spell on a mob over 6 lvls above you.
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Old 07-18-2011, 10:54 PM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by Seaweedpimp [You must be logged in to view images. Log in or Register.]
You will never land a spell on a mob over <del>6 lvls above you</del> 1.25 times your level.
ftfy
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Old 07-18-2011, 11:03 PM
Seaweedpimp Seaweedpimp is offline
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So at level 60 i can land spells on a lvl 75 mob?

Or is my 3rd grade math lacking?

Edit : And a lvl 10 can only land spells on a mob up to lvl 12.5 or 13 rounded up?
Last edited by Seaweedpimp; 07-18-2011 at 11:05 PM..
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Old 07-19-2011, 05:31 AM
Uthgaard Uthgaard is offline
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Until level 15, it's 6 levels.
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Old 07-19-2011, 06:16 PM
Netherzul Netherzul is offline
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So as it stands right now, with bosses sitting at the 32,000 health cap, do raids even bother doing resist debuffs?

From what I understand, most bosses don't last longer than 35 seconds. I know this drastically changes in Velious when that 32,000 health cap is removed.
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Old 07-19-2011, 06:28 PM
Skope Skope is offline
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Quote:
Originally Posted by Netherzul [You must be logged in to view images. Log in or Register.]
So as it stands right now, with bosses sitting at the 32,000 health cap, do raids even bother doing resist debuffs?

From what I understand, most bosses don't last longer than 35 seconds. I know this drastically changes in Velious when that 32,000 health cap is removed.
depends on the size of the raid force. if it's a smaller force and the mob can be slowed then yes, debuffs work and are worth casting. Generally speaking raid mobs are zerged down quite quickly and it's unnecessary to cast anything more than nukes.

Most often resisted spells are MR-based, but that also has to do with the fact that most spells cast are MR-based (debuff wise). That's why with luclin and on shammy disease-based slows were so important.
  #8  
Old 07-19-2011, 07:15 PM
Netherzul Netherzul is offline
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Thanks for the clarification everyone. It's appreciated!
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