#131
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Still no characters when I log in. Also says my spell list is outdated. What gives? Will do #49 again.
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#132
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the way bay diggers were right....
------------------------------ July 24, 2002 ------------------------------ *** New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window, and flexibility through the XML files. We decided to offer it for optional use as a sort of Beta II for folks on the Live servers that haven't had the chance to try it out on the Test server. Apparently /tt and /rt and corpse timers need to be disabled too... ------------------------------ January 8, 2002 3:00 am ------------------------------ - Added /ttell. This will send a tell to the player character that is currently your target. The command will also allow corpses as a valid target. /ttell'ing a player's corpse will auto-tell that player (this was actually patched earlier along with an emergency patch) ------------------------------ February 13, 2002 3:00 am ------------------------------ - NPC and PC corpses can now be /considered to find out how long until they decay, and PC corpses additionally tell you how long you have to resurrect them - The timer for corpses is now seven days for any corpse over level five, whether the player is on-line or off-line or any combination of the two ------------------------------ March 19, 2002 ------------------------------ - Added /rtarget function (can be used as /rt). This function targets the last character to send you a /tell. It follows all of the rules for /target info found here: http://everquest.allakhazam.com/history/patches.html and here: http://everquest.allakhazam.com/hist...es-2002-1.html | ||
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#133
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http://everquest.allakhazam.com/hist...es-2001-1.html
------------------------------ April 17, 2001 3:00 am ------------------------------ ** Food Changes ** - Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before. Food still seems to last around thirty-three minutes no matter what you're eating. | ||
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#134
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Quote:
1.Open the file in your main folder called eqclient.ini 2.Find the area containing KEYMAPPING line headers and identify this string: KEYMAPPING_TOGGLE_OPTIONSWIN_1=268435480 3.Ensure '268435480'' follows the equal sign for 'Alt-O' to work ingame. I hope this helps any other people who've also re-mapped their options toggle and long since forgot it =)
__________________
"Extinction is the rule. Survival is the exception." -Carl Sagan
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#135
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Quote:
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#136
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Quote:
Can anyone confirm or deny if this has been implemented? | |||
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#137
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Thanks for all the work over the years. Congrats guys
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#138
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Quote:
__________________
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#139
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Necs have pet heals.
They nerfed the pet window. Can you explain to me now how we are even supposed to know when our pets will need healed? How are we supposed to know what target they are on? How are we supposed to even know if they have any ag? This change seems dubious at best.
__________________
"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | ||
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#140
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Quote:
use /pet commands. | |||
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