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Old 05-19-2019, 03:12 AM
hotkarlmarxbros hotkarlmarxbros is offline
Kobold


Join Date: Apr 2019
Posts: 121
Default "Camp holding" policy clarification

Hi guys,

Was holding the AC camp and went LD. The person waiting for the next spot was present and mentioned that LD means that you forfeit the camp, but she wasn't a jerk and would let me retain it. This was between spawns, my disconnect happened after the previous kill, and I reconnected prior to the next pop (though it was a bit longer than crash->login as it required a restart to get back in).

In looking for a ruling, I found this:

Quote:
If you die, go LD or leave the zone you can lose the camp if another player calls you on it. SF, AC, Lucan are no exceptions.
But the remainder of the post goes on to elaborate that discretion is key, and any "lawyerquest" or similar outside of the PNP would be met with less than supportive GM decisions. Similarly, there is this thread that states:

Quote:
In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off.
This uses the phrase 'log off,' that sounds a bit more deliberate than 'ld,' but again, I'm not trying to put words/intentions in the developers mouths.

So how is it? Any 'ld' at a camp means forfeit? Opinions? Harder/faster rules from admins that can weigh in on the situation?
 


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