#1
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Bards & the role(s) they play
Hey guys i wanted to make another quick post asking about bards. Now that i have the gear I need in mind its time to start thinking about the roles I will need to fill in a group setting. I myself admit that i haven't grouped very much outside of swarm kiting and now that I am 39 I need to start thinking of how i will mesh in groups once i hit the 50's.
My question is, what role will i need to fill? I know that groups don't like bard DPS they mainly want them for utility songs. Now I understand that i will be equipping weapons and DPS'ing with the other damage chunkers out there but i want to be clear on my song choices and what situations call for me to take action and charm/mez things. Should I be on the lookout for things getting out of control even with a chanter and then /stopsong and cast AOE mez? Should i be charm DPS'ing or is that typically a no no. Downtime will obviously be reserved for regen/manasong and thats fine but i'm merely asking am I just going to twist or should i always be ready to jump and get some CC action going. Let me know you guy's thoughts on bards and what they bring to the table in groups specifically. | ||
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#2
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Bards role is dependant on the group makeup they are in. So in short, be ready to fit basically every role except DPS.
Bards can tank using Snare/Slow song to hold aggro if they have a decent healer Bards can pull using Lulls, Mezzes, Snares and Charm to split rooms Bards can help keep groups active by twisting HP Regen, Mana Song, Haste (if no haster in group or they're bad at maintaining it) and DS to increase DPS Help on multi pulls by charming extra mobs and utilizing them as extra DPS and re-charm or mez when charm breaks. (Let enchanter know you're doing this if there is a chanter grouping with you. Some get salty when you charm and they "waste" mana mezzing it... Noobs who don't use level 4 mez) If you already have a tank tanking, a monk pulling and an enchanter mezzing, basically keep songs going that help the group conserve mana and increase DPS (HP Regen, Mana Regen, DS, ATK songs, Resist songs if caster mobs pulled). In a group like this where you aren't tank, puller or CC, basically you just fill in as needed. Either when one AFKs or dies or on large pulls/trains. AE Mez won't work well at 50s, I'd suggest using single mez. Pro bards charm annoying Mage/Necromancer/Enchanter mobs because it instantly kills their pet. Your song setup will change as required based on your group but you'll likely always want: HP Regen Mana Song Single Mez Charm Snare/Slow Last three cycling based on what you're doing. When pulling you'll want lull/Selos (if outside), when Tanking you may want a 2nd Regen/rune song and maybe DS. When support you may want ATK/DS songs.
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#3
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#4
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I mostly agree with the advice there from Daldaen. Bards are the most flexible class and can fill any role, so it comes down to the bard determining what role will best suit the group makeup and situation.
Bards aren't going to match the DPS of a hasted enchanter pet, but the right situation where your group needs DPS, you can absolutely fill in that role. HS is a great example. Charm a SK and have it attack another SK. You've already done 2 HTs (~1k damage) before your group even begins to DPS. Continue charming the extra mob while twisting your 3 chants for DPS during the fight. Or charm that ice comet caster, and land 2-3 big nukes during the fight, like a wizard. Bards have a lot of tools, don't be afraid to experiment with them. I often hear groups prefer monks pull, but that's an area that bards excel in. After leveling a monk and bard to 60, I'd prefer pulling as a bard over monk almost always. In some rare situations, I'd prefer pulling as a monk e.g. in an unfamiliar area where I could accidentally pull too many mobs to cc. A monk wastes time FD splitting, whereas a bard simply lulls and pulls. Monks have to worry about nukes breaking FD. Not a problem with bards, just charm that caster and have it nuke the 2nd mob you're pulling for DPS (and it saves your tank from taking those nukes). Harm touches? Again, easy to deal with as a bard. Almost every level, bards get a completely new song, unlike other classes where the majority of spells are upgrades. Consequently, every level something new is added to your toolbelt. You'll be changing your spell bar loadout up until lvl 60. And you'll do it again when you get your epic, which will change the effectiveness of many tools on your toolbelt. That constantly evolving flexibility makes the class fun for me to level up. With that said, keep in mind that some role will only be possible once you have the right tools. Quote:
Charm DPS'ing is one of the overlooked abilities of a bard. I'll almost always charm DPS since I'm the one pulling and can control the pace and direction of the group. Of course, you'll need to communicate with your group what you are charming because it can otherwise become an issue. For example, players could dot/cc your pet causing it to attack that player, and if said player has his own pet, it will begin attacking you. Or mage/necro/ench can have their pet attack yours, causing their pet to attack you once your charm breaks (can get deadly with an enchanter's hasted dual wielding pet). So, again, do what best suits the group makeup. If your group can handle charmed DPS, go for it. | |||
Last edited by worch; 06-18-2015 at 12:50 PM..
Reason: typos
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#5
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As Daldaen says, bards can be anything except DPS and main healer. They can keep aggro well at L60, but you'll likely want a beefier tank (pal, SK, war) to keep your healer happy.
After L32, you will ALWAYS play mana song in a group. The L55 mana song is MUCH better than the L32, but both have their place on a 60 bard's spell bar. My main group songs: 1) mana 2) haste 3) STR or resists or DS 4) Slow (until the L60 slow which lasts longer than 18seconds) Main pulling songs: 1) lull 2) snare 3) mez 4) charm Main CC songs: 1) lull (no aggro > mezzing) 2) charm (charm = DPS, mez != DPS) 3) mez In a group I can haste, mana, pull, CC, and slow, although I prefer to ship one or more of those tasks off to another support (sham/enc) if I can. You will ALWAYS be doing mana, and you should pull over the monk (it makes you a better player and in 95+% of camps lull/charm > FD). Learn your group's kill speed and learn to chain pull. Get a Singing Steel Helm at L45 and learn how to eyeball pull effectively.
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#6
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Im curious now, when a pull goes to the crappers and its a large stinky crap. What is your first go-to? Charm or Single Mez. Once your down to Single Mez'ing are you going to risk a 5 mob twist or do you usually keep it to 3 or 4? Or maybe 3 with a charm as your 4th? Just purely curiosity hitting me on this question
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#7
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wish bards had over haste, many bards dont realize our hastes dont stack with spell haste. I know some of the haste songs provide stat buffs but I am still on the fence on whether they are worth twisting when a haster is in the party. Seems like a hit a lvl 32 mana song would be more efficient.
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#8
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I don't run max haste if we have another haster, I usually swap in McVaxius' for STR+DS in that case.
If a pull goes south, then its probably because I've planned wrong. But let's assume you pull 3 while the trio of spawns in camp also repop. Now you've got 6 mobs. Charm cannot be overwritten by itself, so you have to wait an additional song, unlike mez (I usually have to include mez in my 4-song twist, but charm I sing 4 songs and charm on the 5th so charm has a chance to wear off). The tank is tanking one, 5 mobs left. Charm one, send it on another, 3 mobs left. Mez all three, mana song once, then start remezzing. When charm breaks, charm the one your original charm target was killing, send it on your previous charm (alternating charm target). Keep the other 3 mezzed. As your group kills the first, the tank should swap to one of the two that's not charmed, leaving the 3 mezzed alone. As the group kills the second, have them switch to the third non-mezzed. Now charm one of the 3 mezzed and keep the other 2 mezzed. Keep the 4th (first of 3 mezzed) charmed while you kill #3 (last non-mezzed). Charming will wipe out the MASSIVE aggro you've built up keeping mobs mezzed. As your group kills another target, start swapping out mezzing the next target to charming the next target. As mentioned, this is important to minimize aggro build up from continuous mezzing (bard mez does not mem blur like ENC mez does, if you are not using the L4 mez on an ENC you are doing it wrong).
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#9
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please enlighten me - the level of the summoned eye is 1?? how can you pull with it effectively? | |||
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#10
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Missing slow/haste? Missing CC? Missing DPS (lol!)? The Bard provides utility to groups that allows for more flexibility when looking for other classes. A bard could fill the role of a puller, or a slower/CC, or mana regen/stat buffs. Hell, Bind wound + healing song replaces a cleric IMO! Plus bards wear plate = tankage! Keep your slow song on the mob while doing melee DPS and see who can pull the mob off you!!!
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Ailwon -Bard
Adcid -Rogue | |||
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