#11
|
|||
|
if you're thinking end-game, i'd go full DEX and remaining STA. CHA is easy to come by with gear, can throw it on if/when needed. at end-game grouping you'll prob be a dex monkey for proc stuff (tish orb etc.).
you could even do full STA and remaining DEX since most end-game bard pieces have a ton of DEX | ||
|
#12
|
|||
|
Strength, strength, strength...
When swarm kiting none of your stats will make a difference unless twisting. Typically you'll keep dentons on for the most part because of the range. In that case, boosting your strength and bag space to continue pulling longer will work best becoming encumbered sucks for swarm kiting.
__________________
Ailwon -Bard
Adcid -Rogue | ||
|
#13
|
|||||
|
Quote:
Quote:
| ||||
|
#14
|
|||
|
Charisma only has an effect on lull resists. Mez and charm are level biased checks. Charisma only a good stat if you plan on splitting pulls, and at high end IE HS East, reets juggs, a bunch of shit in Velious charisma servers no purpose because you will not in any form reliably land lulls.
Dex? It's slather over every piece of decent gear for a bard, helps in missed notes and that's it. It's nice to have, nothing to cry over if you replace a gear with dex on it. Stamina? HP and resists are the most important stats for a bard. You have no useful gains from any other stat (other than maybe cha and dex). Raiding you are nothing more than utility. Manasong, resists, atk buffs for melee, DS songs for tanks, possibly FTE esp if in VP. In almost every scenario in the raid scene having the biggest HP pool you can gather, and as much resist gear you can find is the most useful route you can go.
__________________
| ||
|
#15
|
|||
|
/facepalm.
If I ever see a bard that went strength I'm going to cry inside. Do you really need carry weight that bad? Why not just spend some time and get some plat. Tink Bags OP.
__________________
| ||
|
#16
|
|||
|
DEX then STA... Bards damage is awful, no amount of STR will save you.
| ||
|
#17
|
|||
|
On a very practical level, Strength is the way to go. You'll thank me later when you're wearing full plate.
| ||
|
#18
|
||||
|
Quote:
__________________
Ailwon -Bard
Adcid -Rogue | |||
|
#19
|
||||
|
Quote:
| |||
|
#20
|
|||
|
If you are grouping, your primary roll should be pulling/CC. In which case HP, resists, CHA matter most. HP+resists to get those pulls back to camp before you die, CHA to have better lulls/mezzes (although equipping the appropriate instrument will likely be more powerful than any stat increases you can achieve). Dex would be next for missed notes, with STR trailing that for encumbrance (lol @ STR for bard melee).
Grouping bards can't go wrong with fairly balanced stats (at least for STR/STA/DEX/CHA; you can virtually ignore AGI/WIS/INT). If there's anything to stack, its resists then HP. But again, a lot can be made up for with generous instrument swapping (how much carpal tunnel do you want?).
__________________
| ||
|
|
|