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  #71  
Old 08-13-2019, 09:51 PM
aaezil aaezil is offline
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A cazic thule deeper jungle area would be cool
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  #72  
Old 08-27-2019, 02:32 AM
Orionsaight Orionsaight is offline
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I don't know about a dungeon but I think gfay needs a 2.0. I imagine often people make wood elves and level to 3 and cant get to 4-5 in order to be accepted in orc hill groups.

I agree that the world should have large masses of emptiness or trees so that camps are not stacked madly one by one in a row. However, it would be cool if gfay had like a super hard 3-5 camp just to help people get to orc hill. Maybe its easy to do orc hill at 3? I figured it was always at least 4, most of the time 5ish.

Sometimes ill pop in gfay and tell people steamfont is often a better choice.
  #73  
Old 08-27-2019, 03:33 AM
TomisFeline TomisFeline is offline
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splitpaw
great zone, but the agro mechanics at the double door make the barrier to entry too high for people I think. I think that would be a super low work high reward fix in terms of unit of dev time per increased player usage of a zone
  #74  
Old 08-27-2019, 08:45 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
This, but I'm also really hoping for a savage custom content version of Veksar someday after Green's release.
Lol
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  #75  
Old 08-27-2019, 11:22 AM
astuce999 astuce999 is offline
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About Splitpaw. It's not a death-trap, there are no pathing issues. It's a great dungeon with lots of diversified camps, considering.

When you open the double doors, you'll notice there's 3-4 gnolls standing on the ground, but there's also a ledge above with a roamer. The roamer doesn't jump down the ledge when aggro'ed, he runs along the path back behind the other double doors, and aggros the 2-3 guards on the other side of the door.

Pull accordingly.

cheers,

Astuce
  #76  
Old 08-27-2019, 12:19 PM
jacobar jacobar is offline
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Quote:
Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
Kerra Isle, Runnyeye, Splitpaw, Chardok. Those dungeons got 2.0s to try and get them some love and attention. For Chardok it worked, for the rest, not so much. What dungeon would you give a 2.0 to bring some more attention to it?

I'd say Najena. The concept of the zone is cool, just needs some better itemization to get people in there.
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  #77  
Old 08-27-2019, 12:28 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Qeynos or Cabilis catacombs. Some day dark dwarvish mines would be nice as well as some higher level roaming water monsters in lake Rathetear.
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