#71
|
|||
|
A cazic thule deeper jungle area would be cool
__________________
Quote:
Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
|
#72
|
|||
|
I don't know about a dungeon but I think gfay needs a 2.0. I imagine often people make wood elves and level to 3 and cant get to 4-5 in order to be accepted in orc hill groups.
I agree that the world should have large masses of emptiness or trees so that camps are not stacked madly one by one in a row. However, it would be cool if gfay had like a super hard 3-5 camp just to help people get to orc hill. Maybe its easy to do orc hill at 3? I figured it was always at least 4, most of the time 5ish. Sometimes ill pop in gfay and tell people steamfont is often a better choice. | ||
|
#73
|
|||
|
splitpaw
great zone, but the agro mechanics at the double door make the barrier to entry too high for people I think. I think that would be a super low work high reward fix in terms of unit of dev time per increased player usage of a zone | ||
|
#74
|
||||
|
Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
|
#75
|
|||
|
About Splitpaw. It's not a death-trap, there are no pathing issues. It's a great dungeon with lots of diversified camps, considering.
When you open the double doors, you'll notice there's 3-4 gnolls standing on the ground, but there's also a ledge above with a roamer. The roamer doesn't jump down the ledge when aggro'ed, he runs along the path back behind the other double doors, and aggros the 2-3 guards on the other side of the door. Pull accordingly. cheers, Astuce | ||
|
#76
|
||||
|
Quote:
| |||
|
#77
|
|||
|
Qeynos or Cabilis catacombs. Some day dark dwarvish mines would be nice as well as some higher level roaming water monsters in lake Rathetear.
__________________
Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
|
|
|