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#21
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![]() They should have left it split in the first place. Teal was the best server they ever ran.
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#22
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![]() Anyone who thinks green 2.0 will get the same type of pop as green 1.0 did on launch day is deluding themselves lol. Half the pop was people who had either never played and tried it once and then left or people who got a quick nostalgia fix after not having played eq in like 20 years and then quickly left after realizing why they left in the first place years ago lol.
Green 2.0 will basically just be current p99 players shifting over to the new server | ||
#23
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![]() Quote:
Tox Forest, Qeynos Catacombs, North Qeynos, Everfrost, Misty Thicket, Feerott, Innothule Swamp, Nek Forest, West Freeport, East Freeport, Butcherblock, Gfay, Steamfont. There are other zones with less things to hunt right at level 1, but still something. Quote:
At launch here are the number of zones that have something to exp on for each level range: 1: 25 5: 32 10: 51 15: 46 20: 44 25: 47 30: 50 Before level 10 it's a clusterfuck for sure, but that could be alleviated by globally reducing the respawn all low level NPC's for a couple weeks. Quote:
You should try something new. It's not like there's a big difference anyway, it's mostly all the same. Same boring, outdated game. Go somewhere you've been less and experience the environment.
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#24
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![]() OP insinuated ppl would be pushed out of popular dungeons due to high population. I don't like that because I want to experience those zones in a more classical setting. I've never experienced pre kunark lvling. I missed Green for the most part. Not everyone is grinding the same game decade after decade. Maybe you all talking about trying a new path should take a break
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#25
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![]() Quote:
If you want a "classic setting", then the play nice policy would need to be removed (or at the very least, changed to the actual classic PNP put into the game after 1 year). But aside from that, popular zones having over 100 people in them is what's classic. These places were so severely crowded back in the day that groups would be sitting around doing one tiny room with just a few NPC's on a long respawn time. For leveling purposes, the game generally has enough content to support the population if people spread out. Lots of areas of popular dungeons don't have valuable item drops and should be open for exping.
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#26
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![]() Quote:
Or if you really want to just level through Crushbone/Unrest them just wait a few months for the population to spread out. Classic lasts an entire year. I want to see the game like it was when a server launched back in 1999 and people actually grouped in outdoor zones. There's only two ways that happens: high pop or zem adjustment. When Green launched the outdoor ZEM was broken because it was left over from Blue and their attempts to nerf swarm kiting. They fixed it on green but not until months after launch, by which point most people were in CT.
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Jersiey De'Vil <Venerate>
Green Server | |||
#27
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![]() Quote:
You see, Castle2.0 is so poor IRL that he needs to farm as many manastones as he can on 2 different fresh servers simultaneoulsy for RMT bucks. He's got to pay off all the drug rehab debt and finish paying for all of his dental implants! [You must be logged in to view images. Log in or Register.] Good luck my friend! [You must be logged in to view images. Log in or Register.] | |||
#28
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![]() Dweeb
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#29
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![]() Fix the dynamic respawn mechanic for newbie zones so they repopulate faster (and not using fixed spawn points) the busier the zone gets.
On live there never was a shortage of mobs in freeport west, not even with 20 newbs rinning around in that tiny yard.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXX Dung | ||
#30
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![]() this
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