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  #11  
Old 05-06-2014, 04:34 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I remember you didnt kill ch mobs very easy unless you had 2 mana drainers.

And interrupting dragons casting spells should be tougher too. So those are other changes needed.

Haynar
High Priest,

Your memory is spot on.

GL on the mob size (Naggy shouldn't be able to fit outside the bridge door to his room but rather be running full speed against it if someone tries to pull him through as a test) and large NPC push mechanics.

Should be looking at very classic dragon encounters when coupled with a 255 resist cap and the proxy aggro changes you got working.

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  #12  
Old 05-06-2014, 05:18 PM
Daldaen Daldaen is offline
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I could've sworn push didn't interrupt NPC casting at all. They don't give any number of Fs for channeling, they will channel unless stunned, mezzed or killed.
  #13  
Old 05-06-2014, 05:27 PM
Freakish Freakish is offline
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I am so excited. No more pulling dragons that gate. Enchanters are now very useful and required for raids in a capacity outside of buffs.
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  #14  
Old 05-06-2014, 06:32 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
did u not ever try to kill a myconid priest on live?

you think fungi groups just manasieved and theft of thought until they ran out of mana?

mobs were pushed to interrupt spells - it is classic.
https://web.archive.org/web/20030413...how&BID=192684

Mentions mez and stun, not push.

I'm genuinely curious though. Do you have any classic evidence indicating mobs were subject to channeling rules? Beyond mez/stuns interrupting them?
  #15  
Old 05-06-2014, 10:06 PM
Scrubosaur Scrubosaur is offline
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Found an interesting site with information related to Vox but should also relate to other dragons.

http://www.angelfire.com/ca/FriskyFe...e/LadyVox.html

Some highlights :

Quote:
The Ice Dragon Herself. While Dragons and all Giant Class monsters cannot be stunned, casting a stun spell on them WILL result in interrupting their casting. While she won't stop attacking and meleeing your tanks to death, casting a stun spell on Vox can interrupt her complete heals.
Quote:
pallies need to chain stun and rangers jolt/chain stun as well. Druids Whirling Winds that wench.
Quote:
How you attempt to take out Vox will depend on what method you are looking for. There’s a couple of schools of thought here and I’ll give the basics for each. Right now I’ve found the “No mana for Vox is good for me” technique with a “Stun the Dragon” variation/addition. There’s also the “Tactical Strike” method. I’ll just list them as best I can.
Whats interesting in this quote is the fact that Vox only heals for around 5k which is significantly more than the complete heal people are talking about in the bugs forums.

Quote:
Everyone begins chain-stunning, bashing, and slamming Vox. Although, stuns will not actually stun her, it will interrupt her from casting heal spells. Continue to stun her until she is dead. Vox is a cleric AI and will attempt to Complete Heal herself. If she does get one off, it is not the end of the world, it will heal approximately 5k of hitpoints.
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  #16  
Old 05-07-2014, 08:11 AM
Daldaen Daldaen is offline
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Yea none of those mention pushing a dragon.

That's Progression server mechanics, not classic.

Stuns (including slam/bash), Mez or Kill to prevent casts. That's classic.
  #17  
Old 05-07-2014, 09:35 AM
koros koros is offline
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Quote:
Originally Posted by Scrubosaur [You must be logged in to view images. Log in or Register.]
Found an interesting site with information related to Vox but should also relate to other dragons.

http://www.angelfire.com/ca/FriskyFe...e/LadyVox.html

Some highlights :







Whats interesting in this quote is the fact that Vox only heals for around 5k which is significantly more than the complete heal people are talking about in the bugs forums.
Problem is, whoever wrote that guide had no problem what they were talking about.
  #18  
Old 05-07-2014, 12:32 PM
bulbousaur bulbousaur is offline
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They should be able to be interrupted by push, although as Haynar said, that threshold should be much higher than small model mobs.
  #19  
Old 05-07-2014, 12:56 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
except for the fact that level 56+ mobs cannot be stunned. those tactics worked fine on priests level 55 and lower.
Myconid priests cap at level 55.

And for higher level mobs you can use rapture/glamour to interupt casts.

I just haven't seen any evidence saying NPCs are subject to the same push interupt that PCs are. Atleast in classic.
  #20  
Old 05-07-2014, 01:17 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I just haven't seen any evidence saying NPCs are subject to the same push interupt that PCs are. Atleast in classic.
absence of evidence is not evidence of absence
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