#11
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Your memory is spot on. GL on the mob size (Naggy shouldn't be able to fit outside the bridge door to his room but rather be running full speed against it if someone tries to pull him through as a test) and large NPC push mechanics. Should be looking at very classic dragon encounters when coupled with a 255 resist cap and the proxy aggro changes you got working. The pras cup runneth over. | |||
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#12
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I could've sworn push didn't interrupt NPC casting at all. They don't give any number of Fs for channeling, they will channel unless stunned, mezzed or killed.
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#13
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I am so excited. No more pulling dragons that gate. Enchanters are now very useful and required for raids in a capacity outside of buffs.
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Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#14
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Mentions mez and stun, not push. I'm genuinely curious though. Do you have any classic evidence indicating mobs were subject to channeling rules? Beyond mez/stuns interrupting them?
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#15
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Found an interesting site with information related to Vox but should also relate to other dragons.
http://www.angelfire.com/ca/FriskyFe...e/LadyVox.html Some highlights : Quote:
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||||||
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#16
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Yea none of those mention pushing a dragon.
That's Progression server mechanics, not classic. Stuns (including slam/bash), Mez or Kill to prevent casts. That's classic.
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#17
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#18
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They should be able to be interrupted by push, although as Haynar said, that threshold should be much higher than small model mobs.
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#19
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And for higher level mobs you can use rapture/glamour to interupt casts. I just haven't seen any evidence saying NPCs are subject to the same push interupt that PCs are. Atleast in classic.
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#20
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Escapegoat / Pharmakos / Madriax
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