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  #101  
Old 01-09-2019, 06:13 PM
lonmoer lonmoer is offline
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Progressing to PoP would solve so many problems. Yeah bazaar/PoK sucks but so does tunnel questing.
  #102  
Old 01-09-2019, 06:34 PM
bernardsalmon bernardsalmon is offline
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Join Date: Dec 2018
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Wars based on combined server factions: no new content, just things like Lucan taking over neriak or KoS guars roaming the Karanas for foreigners. With a few new quests and tiering city bosses into raidable npcs. Like if Crushbone faction wins one week, orcs enslave kelethin until Dvinn is killed. If he is not killed in a week, he takes felwithe. Then mistmoore vs akanon etc, and the reverse.

Limbo, heaven and hell: faction or class based death zones. Paladins go to heaven when they die, SKs in hell. You could have a level 60 human in limbo that's only level 21 in norrath. Same exact content but with only a few quests: to move from limbo to hell/heaven or heaven to limbo to hell etc, or back to Norrath (200% rez maybe?).
  #103  
Old 01-09-2019, 06:48 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by lonmoer [You must be logged in to view images. Log in or Register.]
Progressing to PoP would solve so many problems. Yeah bazaar/PoK sucks but so does tunnel questing.
The development time required for the team to properly put together POP would be completely ridiculous. It took them 4 years to code finish Velious, and that's a FAR less-involved expansion.
  #104  
Old 01-09-2019, 06:59 PM
Maelstrom Maelstrom is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
The development time required for the team to properly put together POP would be completely ridiculous. It took them 4 years to code finish Velious, and that's a FAR less-involved expansion.
How did the P2002 server do it? Just curious.
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  #105  
Old 01-09-2019, 07:50 PM
Yinn Yang Yinn Yang is offline
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Join Date: Jul 2011
Location: Houston, TX
Posts: 38
Default Connect zones using some of the unused zone connections...

Throughout Norrath, there are quite a few places that appear to be connectors to zones which may have been planned for the future, but were never used. It would be cool to use those to connect Kunark to Velious, or Velious to Faydwer, or something along those lines.

The best part would be, don't announce it, let players discover them randomly.

Imagine that somewhere deep in the mines under Kaladim, if you click on the right crystal or rock, you end up deep in Crystal Caverns. Or if you're in one of those odd tunnels in Field of Bone, you walk through an invisible wall and end up in the Spectre tower in Oasis of Marr. Or walking through a waterfall in Upper Guk places you at the bottom of the Lake of Ill Omen (where the future Veksar was placed).

The possibilities are endless. They could be made to be one-way only, or not. Either way would be fun.
  #106  
Old 01-09-2019, 08:36 PM
mickmoranis mickmoranis is offline
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They should customize the red server, by deleting all the characters from it and re-setting the progression.
  #107  
Old 01-10-2019, 02:02 AM
Madbad Madbad is offline
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Quote:
Originally Posted by mickmoranis [You must be logged in to view images. Log in or Register.]
They should customize the red server, by deleting all the characters from it and re-setting the progression.
  #108  
Old 01-10-2019, 02:06 AM
branamil branamil is offline
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Join Date: Jan 2017
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For custom content they should make mobs stop falling through the world or hitting you through the walls and ceilings
  #109  
Old 01-10-2019, 02:33 AM
ScottBerta ScottBerta is offline
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I always enjoyed the mini dungeons of Ldon. Be kinda cool to have one spot where you could do mini dungeon 6 man raids. Wouldn’t need to be for any unique item or anything but just for fun, different and good exp.
  #110  
Old 01-10-2019, 02:40 AM
Viscere Viscere is offline
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Quote:
Originally Posted by Doil_Boil [You must be logged in to view images. Log in or Register.]
I’ll be the first to say it - either killing some insanely hard mob or completing some ridiculous quest resets the sleeper and warders. Then code in a cool down period in which the sleeper cannot be awoken for a limited time. After which, it again becomes up to diplomacy to keep him imprisoned.
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