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  #101  
Old 03-08-2014, 02:44 AM
appariti0n appariti0n is offline
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Join Date: Jun 2011
Posts: 35
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With the exception of "certain" mobs, mostly undead, if you have zero hate on the hate list, you CAN be sitting on pull and not get aggro. If the warrior has any hate at all built up, he should be able to pull a mob right over a sitting caster who has yet to do anything, and not aggro the caster. Typically, a caster would be able to land a nuke any time past around 50% and be able to sit. but not before then, or he'd get instant aggro, and take a full dmg round of melee attacks while sitting too.

source: playing a wizard for 5 years.
  #102  
Old 03-08-2014, 02:45 AM
appariti0n appariti0n is offline
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Also, it is definitely "classic" that when a mob begins casting on you, even if you run out of range, you'll still get hit. It's a sucky mechanic, but that part is definitely classic.
  #103  
Old 03-13-2014, 06:43 AM
slaybackaskani slaybackaskani is offline
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The spell thing was not classic. I played a ranger from 99 through OOW and I used to love kiting casters because they would start casting and I would do double damage and back out of their range. Mobs have always been restricted by range or druids could never have kited any thing that casts.
  #104  
Old 03-26-2014, 06:42 PM
Scrubosaur Scrubosaur is offline
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Location: WA
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I have to agree that spells being able to hit you out of range is not the classic that I can remember. Being able to hit you around a corner after they had already began casting yes, but range was part of kiting caster mobs early on.
  #105  
Old 05-15-2014, 01:24 PM
Derubael Derubael is offline
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Location: Cabilis East, in the northwest corner of the zone-in from Field of Bone
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sticky+bump. these are correct spell files. subsequent patches did not require a new download.
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