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#1
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Only four pets should be able to attack a mob at once, throughout Green/Blue timeline
Originally posted here:
https://www.project1999.com/forums/s...10#post2968710 But seeing as that thread lacks focus, and we are looking at massive Magician premades and possible pet swarming Naggy/Vox kills, I feel the 4 pet limit deserves its own dedicated post on the Green bug forum. Quote:
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There's a whole topic here on alt.games.everquest about it from 2002, after Absor admitted the 4 pet limit in a post on the old EQ forums: https://groups.google.com/d/topic/al...ZAk/discussion (NOTE: I would like to keep this thread's focus on the issue of the pet limit, not the more general NPC limit which is somewhat controversial and perhaps a much bigger change. A hard limit on 4 pets attacking one mob at a time is much easier to implement without breaking other things or introducing potential exploits, I would think.) | ||||||
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#2
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oh wow, this is some pretty strong evidence. Looks like there wont be a 20 mage zerg killing naggy first on green
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#3
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Nice catch
__________________
Zalion 45 Mage - Barragrom 21 Ranger - Cxynosees 16 Druid
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#4
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Jesus, that is insane. I definitely wasn’t aware at the time. I imagine this will not be a super easy fix code-wise.
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#5
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for(iterator hate_list.begin(); iterator != hate_list.end(); iterator++) if(isPet(*iterator)) pets_attacking++; if (pets_attacking > 4) //you get the idea | |||
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#6
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I vaguely remember when kiting mobs from live that 4 would attack and the rest would kind of hang back a bit, thinking this is similar (this is not an attempt at swaying the argument either way just stating a memory.)
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#7
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#8
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I don't remember this at all, but this is HUGE. Great catch Dolalin!
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#9
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Betting this would be hard to code if they don't have it from the actual game code.
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#10
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