#53
|
|||
|
Nothing quite like having 150 people stare at a wall for 10 hours while you struggle to pull a dragon that you swore you'd clear to. Honestly all I've seen is that the "casuals" have more time and people to dedicate than the top 2 guilds do, they just want free handouts. Fuckin' Obama
__________________
<Rustled>
| ||
|
#54
|
||||
|
Quote:
| |||
|
#55
|
||||
|
Quote:
A/A compete for T1 mobs always. A/A rotate T2 mobs so their members don't have to stare at a wall for 16 hours. A/A/CSG rotate T3 mobs. That keeps the fun in the game for the mobs that really matter when measuring PixelPeens, eliminates the need for WallStareQuest for fluff loot, and keeps CSG with some flowing pixels. | |||
|
#56
|
||||
|
Quote:
| |||
|
#57
|
||||
|
Quote:
Creating a simple rotation between guilds isnt hard, you dont need to create a 10page manual. Hey CSG, Awakened, Aftermath. Were gonna rotate Tunare. Ok cool. Done.... Time limits, number of attempts. who gives a shit. | |||
|
#58
|
||||
|
Quote:
| |||
|
#59
|
|||
|
So we should allow a guild two weeks to attempt Tunare? Three weeks? Why not a month?
| ||
|
#60
|
||||
|
Quote:
I still don't understand why it's such a hard concept. +2 For the forty-eight. | |||
|
|
|