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  #61  
Old 12-15-2019, 07:38 PM
branamil branamil is offline
Fire Giant


Join Date: Jan 2017
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Big if true, mobs warping through the floor and ceiling made it pretty unplayable
  #62  
Old 12-15-2019, 07:43 PM
YargSpinesplitter YargSpinesplitter is offline
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Location: San Jose, CA
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Yeah, I am on green.
I could have sworn evade went in on live the same time they actually allowed us to move while hiding.
  #63  
Old 12-15-2019, 08:25 PM
Pozzey Pozzey is offline
Aviak


Join Date: Apr 2019
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I don't think Rogean n Co are getting the credit they deserve for this. Outstanding patch. Very good work.
  #64  
Old 12-15-2019, 09:28 PM
Acider Acider is offline
Decaying Skeleton


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Guard Valon and Colin at the guard gate in West Commons have had their strength and level significantly decreased overnight.
  #65  
Old 12-15-2019, 09:44 PM
Bristlebaner Bristlebaner is offline
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We still need mage pets to cast way more frequently.
  #66  
Old 12-15-2019, 09:46 PM
feniin feniin is offline
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Jorlleag is still immortal.
  #67  
Old 12-15-2019, 09:54 PM
galach galach is offline
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Quote:
Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
Jorlleag is still immortal.
Passed this onto the dev's.
  #68  
Old 12-15-2019, 10:30 PM
vossiewulf vossiewulf is offline
Kobold


Join Date: Mar 2011
Location: San Mateo CA
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Considering the mage rage spam, I would have put the pet spells on vendors at 72k to 100k. Then after a few days, released a patch that lowered them to reasonable prices, but trying to purchase them would fail. Another few days, and a patch that sets them to 20k-50k. Then back to correct prices and you can purchase them, but they won't scribe. Two or three more iterations before you finally let them work correctly.
  #69  
Old 12-15-2019, 10:48 PM
nightwriter2000 nightwriter2000 is offline
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Join Date: Nov 2019
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Quote:
Originally Posted by Trinost [You must be logged in to view images. Log in or Register.]
Where do you see timeline? I would love to know about the bards being able to at least kite 25 monsters and when we get our Solon's Bewitching Bravura in timeline since I doubt they will give us the original unlimited monster amounts as in true classic
Hey Trinost, I was told by other players in game that being able to hit more than 4 mobs at once doesn't come until Kunark. True or not, I have no idea, just what I've heard more than once in-game.
  #70  
Old 12-16-2019, 03:44 AM
Dolalin Dolalin is offline
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Quote:
Originally Posted by Acider [You must be logged in to view images. Log in or Register.]
Guard Valon and Colin at the guard gate in West Commons have had their strength and level significantly decreased overnight.
Yep. Classic until Sol Ro era. They were very weak and would get killed by kodiaks till then, lol.

Classicquest is relentless.
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