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  #21  
Old 12-13-2019, 05:21 PM
Kirrund Kirrund is offline
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Originally Posted by seconds [You must be logged in to view images. Log in or Register.]
It's not a matter of getting it nerfed or not but the ramifications to a server that allows item recharging leads it down a path that benefits the few that exploit it, rather than the many that don't.

However, it is very odd to me how the vocal minority here post so feverishly to defend it under the cloak of "classic" or "it was like that on blue". I "wonder" what they are getting out of defending this position of recharging.

Seems very NRA.
Its actually more like poor and middle class people working their wage slave jobs defending the corporations (from higher taxation) that run their lives and make decisions that affect them in detrimental ways. "Guys we need item recharging cause its classic even though anything worth recharging I cant get cause its so valuable mega guilds have it on controlled lockdown"

Its the 'anyone can be a millionaire' way of thinking
  #22  
Old 12-13-2019, 05:31 PM
Thomacles Thomacles is offline
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I disagree. I think they intended it from the start. Someone knowingly placed a price for the vendors to charge for the items. That would not have happened had it been an exploit or oversight.
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  #23  
Old 12-13-2019, 05:48 PM
Lhord99 Lhord99 is offline
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Item recharging causes people to spend platinum.

It also creates an item economy - especially in norrath w/o any expansions.

It keep the platinum moving in an online elf sim that has a very robust in-game economy, which can really make/break the game for many. It's a smart implementation/mechanic to allow recharges to keep the wheels turning.

Jesus, and I'm a socialist - even I know this.
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  #24  
Old 12-13-2019, 05:52 PM
Nuggie Nuggie is offline
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This shmuck and how he brings politics into aspects of life where they don't necessarily belong....
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  #25  
Old 12-13-2019, 06:42 PM
seconds seconds is offline
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I'm defending my position that item recharging is adds more plat to the economy than takes out.

Change my mind.
  #26  
Old 12-13-2019, 06:50 PM
Phaezed-Reality Phaezed-Reality is offline
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i could make a case that item recharging does something totally different to the economy making it do a certain thing for certain people. But im not. Cause im to tired and just don't care. Enjoy a very healthy green server.
  #27  
Old 12-13-2019, 07:05 PM
seconds seconds is offline
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Are you suggesting like something like $$$$
  #28  
Old 12-13-2019, 07:06 PM
Tilien Tilien is offline
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Quote:
Originally Posted by Thomacles [You must be logged in to view images. Log in or Register.]
I disagree. I think they intended it from the start. Someone knowingly placed a price for the vendors to charge for the items. That would not have happened had it been an exploit or oversight.
I think this is a weak argument. The devs could have assumed that WC caps would be bought and sold to vendors for their stats. Or that people would be selling extra charged items and buying them. Or maybe they never really thought a merchant would have 2 of such an item since items should be in the player economy.. and therefore assumed if you found one it would have the charges it had.

Hard to read intentions in a 20 year old game that had bugs and exploits for years that were patched and nerfed.

Perhaps they intended pathing exploits too. Who knows.
  #29  
Old 12-13-2019, 07:20 PM
Thomacles Thomacles is offline
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Quote:
Originally Posted by Tilien [You must be logged in to view images. Log in or Register.]
Perhaps they intended pathing exploits too. Who knows.
That is actually not far from the truth.

We petitioned one time about buggy pathing in OT years ago. The GM that showed up told us that some MoBs were programmed sometimes to do that, to compensate for AI vs. human player control. It was even posted somewhere on the forums, but you'd have to check the original Verant forums. (If they still exist.)
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  #30  
Old 12-13-2019, 07:30 PM
Tilien Tilien is offline
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Quote:
Originally Posted by Thomacles [You must be logged in to view images. Log in or Register.]
That is actually not far from the truth.

We petitioned one time about buggy pathing in OT years ago. The GM that showed up told us that some MoBs were programmed sometimes to do that, to compensate for AI vs. human player control. It was even posted somewhere on the forums, but you'd have to check the original Verant forums. (If they still exist.)
I'm not sure what pathing issues you're talking about but in classic there were issues where you could force mobs to take the long way around an obstacle while you took a shorter way letting you effectively kite within a room. There was also a few issues where you could get LoS on mobs but they wouldn't have LoS back on you, if I recall. Allowing you to root and cast on them and they couldn't cast back, for example. These were exploits, not simply weird pathing in general.
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