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  #1  
Old 02-05-2014, 11:47 AM
Vyal Vyal is offline
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Default Chardok zone is totally bugged after restart

After the server restart if you pull one mob 10 more pop from random walls warps on every single pull now....
  #2  
Old 02-05-2014, 11:51 AM
dax dax is offline
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LOL let me guess someone blaming the puller :P ?
  #3  
Old 02-05-2014, 12:57 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Can confirm. Vyal doesn't normally suck like this ~ What changed from last night, though?
  #4  
Old 02-05-2014, 02:47 PM
Wrench Wrench is offline
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chardok aoe groups are zone disruptions

workin as intended, please move to resolved
  #5  
Old 02-05-2014, 02:57 PM
Haynar Haynar is offline
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The pathing code needs a little "adjustment".

Mobs will no long bounce back and forth if they cant seem to find a way to get you. Now they will find you.

H
  #6  
Old 02-05-2014, 03:04 PM
Nefarum Nefarum is offline
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For clarity, do you mean it needs adjustment from how it's currently working, or that this change is the new adjustment and this is how it works now? Mobs in Chardok are definitely warping through walls.
  #7  
Old 02-05-2014, 03:12 PM
Haynar Haynar is offline
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It needs adjusted from how it is now.
  #8  
Old 02-05-2014, 03:14 PM
Nocsucow Nocsucow is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
It needs adjusted from how it is now.
boom
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  #9  
Old 02-05-2014, 03:18 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Mobs are warping from 10 different places on pulls. Also, as a fun side note, they're attacking through the wall now too. Best hotfix 10/10.
  #10  
Old 02-05-2014, 03:25 PM
Buriedpast Buriedpast is offline
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Keep it down,

Chardok is retarded.
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