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#11
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![]() Rangers aren’t what they become in later expansions but no need for custom server tweaks. If I could ask for any single one of those it would be gnome and halfling hybrids.
At 60 they can do great things with great gear. Never count-out an underdog. | ||
Last edited by Snaggles; 02-06-2025 at 09:34 PM..
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#12
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But rangers... they range. They go all over exploring on their own. Naturally they should be quite good at sneaking and descending cliffs and what not. It's literally their job to be able to do these things. Quote:
Honestly, Feign Death makes more sense for a ranger (or more arguably rogue) as well, but let's not be greedy. | ||||
#13
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Don't conflate what you feel the classes should be compared to what they actually are. The whole game is based on old D&D and popular MUD's at the time. It's why, for instance, rangers and other hybrids had a 40% xp penalty. Because those classes took longer to level in D&D. | |||
#14
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![]() Lol bro, I'm aware. This is not going to be a fruitful conversation.
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#15
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![]() Few topics on the forum are [You must be logged in to view images. Log in or Register.] .
I still think the class is very well designed and certainly p99 embraces all its strengths. How much mitigation (incl healing) or dps could you give it before balance would be way off? Two good discs (best bump in the game) Aggro spells Best tracking Arguably best spell book A lot of options for cheap primals Hell, it’s the only melee that can cast snare, root, and SoW… | ||
#16
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![]() I don't know what you expect to accomplish here asking for custom changes on a server that's trying to be accurate to the era it's emulating. This will never happen here.
__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 53 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | ||
#17
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![]() Multiclass DnD had a warrior/mage unable to cast in metal armor. SK and Pal gained there.
A warrior/thief unable to sneak in anything above leather. Im old so ADnD 1st addition. That is my best memory. So a Ranger safe falling leather only. Rogue hide/sneak leather only. Monks had almost zero armor and did better. But EQ ≠ DnD so some freedoms apply. Monks got weapons and armor. Rangers lost (awesome) bows and gained (no repercussion) chain use. Rogues never get multiclass. I like snaggles take though. On first glance snare, root, heals, DS, sow and AC/HP/atk buffs sound great. But getting smashed in melee from blues in less than BIS sorta sucks when bows are meh. | ||
#18
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![]() He ain't asking he's just talking.
No one's gunna change anything here. It's CLaSSIc | ||
#19
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![]() There will be no changes. That being said i dominated as a ranger, they're all set.
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#20
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