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  #11  
Old 02-06-2025, 09:25 PM
Snaggles Snaggles is offline
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Rangers aren’t what they become in later expansions but no need for custom server tweaks. If I could ask for any single one of those it would be gnome and halfling hybrids.

At 60 they can do great things with great gear. Never count-out an underdog.
Last edited by Snaggles; 02-06-2025 at 09:34 PM..
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  #12  
Old 02-06-2025, 10:34 PM
Keebz Keebz is offline
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Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
Why are safe fall and sneak off-theme for monks?
I don't understand why a noble temple living monk would be sneaky or why they'd be really good at falling, but I guess you can argue that they are nimble and these skills are a product of being nimble. Sure, I guess. Maybe they do a lot of pilgrimages? A life of being cloistered in mountainous villages? It's a stretch.

But rangers... they range. They go all over exploring on their own. Naturally they should be quite good at sneaking and descending cliffs and what not. It's literally their job to be able to do these things.

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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
If they are on theme for monks they are on theme for rangers that's all
Pretty much.

Honestly, Feign Death makes more sense for a ranger (or more arguably rogue) as well, but let's not be greedy.
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  #13  
Old 02-07-2025, 12:33 AM
Kich867 Kich867 is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
I don't understand why a noble temple living monk would be sneaky or why they'd be really good at falling, but I guess you can argue that they are nimble and these skills are a product of being nimble. Sure, I guess. Maybe they do a lot of pilgrimages? A life of being cloistered in mountainous villages? It's a stretch.

But rangers... they range. They go all over exploring on their own. Naturally they should be quite good at sneaking and descending cliffs and what not. It's literally their job to be able to do these things.



Pretty much.

Honestly, Feign Death makes more sense for a ranger (or more arguably rogue) as well, but let's not be greedy.
I think maybe this is just a misunderstanding of what the classes are, they're based on D&D, where monks having safe-fall is a pretty core feature of the class. They're super nimble, easy to spec into stealth. Rangers on the other hand actually rock chain armor, which provides reduction to stealth effects. They're not necessarily stealthy. Nor would they be able to fall safely with the heavy weapons and armor they wear. Honestly its weird Rogues in this game can use chain armor.

Don't conflate what you feel the classes should be compared to what they actually are. The whole game is based on old D&D and popular MUD's at the time.

It's why, for instance, rangers and other hybrids had a 40% xp penalty. Because those classes took longer to level in D&D.
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  #14  
Old 02-07-2025, 05:49 AM
Keebz Keebz is offline
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Lol bro, I'm aware. This is not going to be a fruitful conversation.
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  #15  
Old 02-07-2025, 12:11 PM
Snaggles Snaggles is offline
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Few topics on the forum are [You must be logged in to view images. Log in or Register.] .

I still think the class is very well designed and certainly p99 embraces all its strengths. How much mitigation (incl healing) or dps could you give it before balance would be way off?

Two good discs (best bump in the game)
Aggro spells
Best tracking
Arguably best spell book
A lot of options for cheap primals

Hell, it’s the only melee that can cast snare, root, and SoW…
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  #16  
Old 02-07-2025, 08:18 PM
CrazyPro CrazyPro is offline
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I don't know what you expect to accomplish here asking for custom changes on a server that's trying to be accurate to the era it's emulating. This will never happen here.
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  #17  
Old 02-08-2025, 06:00 AM
Duik Duik is offline
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Multiclass DnD had a warrior/mage unable to cast in metal armor. SK and Pal gained there.

A warrior/thief unable to sneak in anything above leather. Im old so ADnD 1st addition. That is my best memory.

So a Ranger safe falling leather only.
Rogue hide/sneak leather only.
Monks had almost zero armor and did better.

But EQ ≠ DnD so some freedoms apply.

Monks got weapons and armor.

Rangers lost (awesome) bows and gained (no repercussion) chain use.

Rogues never get multiclass.

I like snaggles take though. On first glance snare, root, heals, DS, sow and AC/HP/atk buffs sound great. But getting smashed in melee from blues in less than BIS sorta sucks when bows are meh.
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  #18  
Old 02-10-2025, 05:02 AM
Gustoo Gustoo is offline
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He ain't asking he's just talking.

No one's gunna change anything here. It's CLaSSIc
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  #19  
Old 02-11-2025, 12:54 AM
Rhambuk Rhambuk is offline
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There will be no changes. That being said i dominated as a ranger, they're all set.
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  #20  
Old 02-15-2025, 08:38 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
I always felt all it would take to make rangers fun, for me, is to make bows function for Rangers like a normal weapon. Use the 2-handed weapon damage formula for it but replace strength with dexterity.
I don't know, that's a double edged sword. Right now with str governing both melee/ranged DPS you can focus on just one stat to raise white damage. I feel like making it 2 stats would hurt rangers more than anything else. In the end game you can afford to get more dex to maximize bow crits and procs but early on it would just be watering your DPS down on both fronts. And all the tanky gear is mostly strength anyway so it would make you even more of a glass cannon to chase dex on a class that isn't known to be a top DPS.

Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
From everything I've seen really the big issue is that ranger AC is 100% broke and the data seems to suggest AC does 0 on a ranger, don't think that was intended or classic.
I'm still waiting for clear cut parses of this. From what we've seen lately I don't think anyone knows how AC actually works.
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