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  #11  
Old 02-09-2025, 04:56 PM
Wakanda Wakanda is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
That's not how I remember it at all: Enchanters were an essential part of EQ groups: you basically needed the "holy trinity" of a tank, a cleric, and an enchanter. Of course, people were less picky back then, so you settled for a Druid/Shaman if there was no Cleric, a Shaman if no Enchanter, or any non-caster if no real tank ... but the point is everyone wanted an Enchanter.

However, unlike here live Enchanters did almost no charming in groups. It was seen as offering only slightly more DPS, in exchange for a much higher risk of death ... something Nilbog has unfortunately still failed to reproduce after all his work here.
I think part of why I didn't know that Enchanters were extremely useful is because I don't think the class was commonly played (at least on my server). As a Rogue I remember getting annoyed at the healers in my group whining about how they didn't have clarity and I just couldn't understand what the big deal was.

The first time I realized Enchanter was actually a good class was when we were in Plane of Hate and we accidentally pulled too many mobs, and it was surely going to be a wipe. And then it wasn't because of an Enc spamming mez. This completely changed the game for me, although I can't say I remember having an Enc in every group because they were fairly rare.

And my memories of charm are the same as yours. I remember being in a group in KC and me and this ENC in my group had heard of people doing some cool charm stuff in Siren's Grotto or something, and we really wanted to try it. The tank cursed at him after the first charm break and told him not to do it again. We ignored the tank and did it again anyways while he was pulling. Charm broke again before he even got back with a pull and the whole group died.

Also I remember one time in like.. West Commons when someone invited an Enc to my group and being confused. Like why did you invite an Enc? Like in my mind at that time, ENC was just a class that made jewelry and did fun things like turn into a tree or a lamp post, but who otherwise served no purpose to a group focused on EXP etc. [You must be logged in to view images. Log in or Register.]
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  #12  
Old 02-09-2025, 06:33 PM
Jimjam Jimjam is offline
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I think there was a big change in the zeitgeist between 1999 and 2002 regarding enchanters.
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  #13  
Old 02-09-2025, 06:56 PM
shovelquest shovelquest is offline
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It's "Zweihander"

https://wiki.project1999.com/Gigantic_Zweihander
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  #14  
Old 02-09-2025, 07:45 PM
Jimjam Jimjam is offline
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Ah, thank you for that
Point of correction my friend
Won’t happen again
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  #15  
Old 02-10-2025, 03:14 PM
cd288 cd288 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
However, unlike here live Enchanters did almost no charming in groups. It was seen as offering only slightly more DPS, in exchange for a much higher risk of death ... something Nilbog has unfortunately still failed to reproduce after all his work here.
Yes because there's nothing to reproduce since the mechanics are classic. The goal isn't to reproduce making people do X because people at the time didn't realize how much of a benefit it would be to do Y. The goal is to reproduce the mechanics
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  #16  
Old 02-10-2025, 03:32 PM
loramin loramin is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
And my memories of charm are the same as yours. I remember being in a group in KC and me and this ENC in my group had heard of people doing some cool charm stuff in Siren's Grotto or something, and we really wanted to try it. The tank cursed at him after the first charm break and told him not to do it again. We ignored the tank and did it again anyways while he was pulling. Charm broke again before he even got back with a pull and the whole group died.
[You must be logged in to view images. Log in or Register.] That was classic EverQuest.
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  #17  
Old 02-11-2025, 05:08 PM
Ciderpress Ciderpress is offline
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Yeah, charm never breaks on p99 except all the billions of time it breaks within the first tic on a mob you've tashed and given -40 worth of negative MR gear to.
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  #18  
Old 02-11-2025, 05:36 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Ciderpress [You must be logged in to view images. Log in or Register.]
Yeah, charm never breaks on p99 except all the billions of time it breaks within the first tic on a mob you've tashed and given -40 worth of negative MR gear to.
Sometimes it breaks really quickly sometimes it doesn't, just RNG for ya lol.

I do agree that charm killing wasn't really a thing in the early days of live, although I remember it starting to be done a decent amount in Velious. Charmed pets as DPS in groups also wasn't something that happened frequently until the end of the classic era to my recollection. But as has been discussed endlessly on here, there's no indication that the mechanics we have currently are incorrect...it's just a combo of people learning how to do new cool things with class/game mechanics, Enchanters not being that popular initially, totally unreliable internet service and laggy computers in some cases, etc.

I mean shit I remember a brief period of time where people thought a group would share exp with a pet lol
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  #19  
Old 02-11-2025, 05:47 PM
Ciderpress Ciderpress is offline
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There's something else I'm unclear on: how come nobody complains that druid animal charm duration or necro undead charm duration is too long\overpowered somehow? It's always just enchanters...
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  #20  
Old 02-11-2025, 06:31 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Ciderpress [You must be logged in to view images. Log in or Register.]
There's something else I'm unclear on: how come nobody complains that druid animal charm duration or necro undead charm duration is too long\overpowered somehow? It's always just enchanters...
I think primarily because Enchanter charm is much more useful rather than limited to certain mob types
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